On Thu, 2 Jan 2003, Dave Mielke wrote: > [quoted lines by Kristoffer Gustafsson on January 2, > 2003, at 20:17] > > >the thing i want to do in dosemu is getting my > >soundcard to work > > I've never tried it, but rumour has it that you > configure DOS for a soundblaster. Dosemu apparently > knows how to handle this and converts soundblaster > I/O into Linux sound device operations. Yes, dosemu emulates a soundblaster, including pseudo interrupts and the like (which need not match the real ones). There is a default config for this, but you may need to turn it on in your config file. For this to work, you must have your real soundcard working in Linux (any supported brand or type). If you need it, you may have to specially configure midi to go to a linux midi playing daemon, instead of the hardware thing. Details are in the dosemu documentation. Find the documentation files for any package by doing something like: rpm -qd <package-name> where <package-name> is replaced with, say, "dosemu". If you don't know the package name, but know the name of a file or binary from the package, say "ls", do the following: [prompt]$ type ls ls is /bin/ls [prompt]$ rpm -qf /bin/ls fileutils-4.0-8 So your package is (dropping version info), "fileutils", for "ls". That said, dosemu is more complicated to configure than most anything else (highly flexible, many security options), which is why I don't recommend it to newbies, unless there is no way to fill the same need through native linux. Some people maintain a separate, outdated box just for legacy MS-DOS gaming (the right use for that toy OS), often rescued from the closet, or just dual boot when they want to play games. Not that native MeSsy-DOS is particularly easy to configure and debug, but that is another issue (for instance, no linux user would ever think of the absurdity of having to tell individual game programs where the sound card irq was). Some DOS games require direct hardware access (though dosemu can sometimes fool the software), and that is disallowed in linux -- it would be stupid on a multi-user system. If the DOS you really want to run is DOS 7 with the the Win-9x GUI running on top of it, dosemu probably won't work anyway: you'd then want to look at the WINE development project, which is not for the faint of heart (not a gamma or production release yet). Many old dos game equivalents are available natively for linux anyway; what games do you care about? Note that Linux will let family members play native linux GUI games like Doom or tetris and their many variants, while one simultaneously uses the machine through a serial access device (synth or braille), or through a network, and will even allow the use of multiple sound cards, with one of them perhaps used privately through headphones or remote speakers. And since serial devices can have very long lines, the serial synth or braille terminal could be located at the other end of the house. LCR -- L. C. Robinson reply to no_spam+munged_lcr@onewest.net.invalid People buy MicroShaft for compatibility, but get incompatibility and instability instead. This is award winning "innovation". Find out how MS holds your data hostage with "The *Lens*"; see "CyberSnare" at http://www.netaction.org/msoft/cybersnare.html