Re: Hi from a new Arch user

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On 8 January 2012 11:29, Chris Sakalis <chrissakalis@xxxxxxxxx> wrote:

> >> I do not know about punchline either, then I took an arrow in the knee.
> >>
> >> BTW, how can I include the origin message when using emacs rmail reply?
> >>
> On Sun, Jan 8, 2012 at 4:47 PM, Calvin Morrison <mutantturkey@xxxxxxxxx>
> wrote:
> > Basically the plot is as follows: you play a character stuck inside a
> > abandoned research and development building. All people have been
> removed,
> > nd it is locked off from the world. Experiments are continued by a AI
> > called GladOS an evil mastermind. The entire game she pretends to have a
> > cake for you if you complete her challenges. In the end she attempts to
> > kill you after completing the challenges. You spend the rest of the game
> > escaping her and finally destroying her mainframe. The entire time
> however
> > she is pretending to have cake, and having a party for you, etc. So the
> > joke is that while we pretend to be friends we really want to kill you :P
> >
> > Close enough?
> > On Jan 8, 2012 5:56 AM, "宋文武" <sdl_init@xxxxxxx> wrote:
> >
>
> Although this is an accurate description, you should really play the game.
> It's awesome and only then you will appreciate the joke(s). Also, it's
> awesome.
>
> --Chris Sakalis
>


+1

This game (while offtopic) is a puzzle game, think of it as a 3D puzzle
game. It's not some silly new video game - it takes some serious thought
and understanding of slightly warped physics.

Calvinb


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