On 8 January 2012 11:29, Chris Sakalis <chrissakalis@xxxxxxxxx> wrote: > >> I do not know about punchline either, then I took an arrow in the knee. > >> > >> BTW, how can I include the origin message when using emacs rmail reply? > >> > On Sun, Jan 8, 2012 at 4:47 PM, Calvin Morrison <mutantturkey@xxxxxxxxx> > wrote: > > Basically the plot is as follows: you play a character stuck inside a > > abandoned research and development building. All people have been > removed, > > nd it is locked off from the world. Experiments are continued by a AI > > called GladOS an evil mastermind. The entire game she pretends to have a > > cake for you if you complete her challenges. In the end she attempts to > > kill you after completing the challenges. You spend the rest of the game > > escaping her and finally destroying her mainframe. The entire time > however > > she is pretending to have cake, and having a party for you, etc. So the > > joke is that while we pretend to be friends we really want to kill you :P > > > > Close enough? > > On Jan 8, 2012 5:56 AM, "宋文武" <sdl_init@xxxxxxx> wrote: > > > > Although this is an accurate description, you should really play the game. > It's awesome and only then you will appreciate the joke(s). Also, it's > awesome. > > --Chris Sakalis > +1 This game (while offtopic) is a puzzle game, think of it as a 3D puzzle game. It's not some silly new video game - it takes some serious thought and understanding of slightly warped physics. Calvinb