On Tue, Nov 1, 2011 at 12:34 PM, Leonid Isaev wrote: > On (11/01/11 16:40), Matej Ľach wrote: > -~> I support this idea. > -~> Keep most games in AUR and the more popular ones can have their > -~> own repo [games] on a separate server. > -~> This server could be community financed using donations and if not > -~> enough interest will be raised for new repo, all these huge games > -~> can be moved to AUR and the smaller ones can stay in [community]. > -~> > -~> That's my view at it. > -~> > > +1, but what I can't understand is why the MiB size is a figure of merit? > Instead a more relevant question, imho, is why waste server resources and time > on bad software? > > Most of these games are either from 1990 era or developed simply for fun and > have poor quality, especially compared to multi-million budgeted Windows games. > And look at the number of game pkgs per TU in community. Most likely these > packages are simply being routinely rebuilt without seeing much usage. I would like this too. Maybe community-extra. I would not sync it, and I would even considering publically mirroring core/extra/community/testing/community-testing if all the games (it is the nany game data packages that are huge and not worth mirroing for me). Sincerely, Dwight Schauer