Re: Why not create a new repo specified for games ?

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On Tue, Nov 1, 2011 at 12:34 PM, Leonid Isaev wrote:
> On (11/01/11 16:40), Matej Ľach wrote:
> -~> I support this idea.
> -~> Keep most games in AUR and the more popular ones can have their
> -~> own repo [games] on a separate server.
> -~> This server could be community financed using donations and if not
> -~> enough interest will be raised for new repo, all these huge games
> -~> can be moved to AUR and the smaller ones can stay in [community].
> -~>
> -~> That's my view at it.
> -~>
>
> +1, but what I can't understand is why the MiB size is a figure of merit?
> Instead a more relevant question, imho, is why waste server resources and time
> on bad software?
>
> Most of these games are either from 1990 era or developed simply for fun and
> have poor quality, especially compared to multi-million budgeted Windows games.
> And look at the number of game pkgs per TU in community. Most likely these
> packages are simply being routinely rebuilt without seeing much usage.

I would like this too. Maybe community-extra. I would not sync it, and
I would even considering publically mirroring
core/extra/community/testing/community-testing if all the games (it is
the nany game data packages that are huge and not worth mirroing for
me).

Sincerely,
Dwight Schauer


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