Hi, Can you please elaborate on why dynamic memory clock switching can affect Game performance? BR, Chandan V N >On 2022-06-10 22:52, Hamza Mahfooz wrote: >> From: Harry VanZyllDeJong <harry.vanzylldejong@xxxxxxx> >> >> [WHY] >> Game performace may be affected if dynamic memory clock switching is >> enabled while playing games. >> >> [HOW] >> Propagate the vrr active state to dirty bit so that on mode set it >> disables dynamic memory clock switching. > >So dynamic memory clock switching will be disabled whenever VRR is enabled? > >Note that there is ongoing discussion about how Wayland compositors could usefully keep VRR enabled all the time, as opposed to only while >there's a fullscreen application like a game. So "VRR is enabled" likely won't be equivalent to "game is running" in the long term. > > -- Earthling Michel Dänzer | https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fredhat.com%2F&data=05%7C01%7Cchandan.vurdigerenataraj%40amd.com%7C005764271a144b5832c408da4d293dee%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637907136793233201%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=NSiOtjfwkelxkZMRFLzFs1mFPvosOFZnqrcNvRb9J6E%3D&reserved=0 Libre software enthusiast | Mesa and Xwayland developer