Am 26.03.22 um 01:56 schrieb Philip Yang:
MMU callback update page table set unlocked flag, add callback tlb_cb to
vm->last_unlocked fence, and pass it back to upper layer to wait for
page table update done.
Signed-off-by: Philip Yang <Philip.Yang@xxxxxxx>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
index 48f326609976..aac1b625194f 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
@@ -927,7 +927,10 @@ int amdgpu_vm_bo_update_mapping(struct amdgpu_device *adev,
r = vm->update_funcs->commit(¶ms, fence);
- if (!unlocked && (!(flags & AMDGPU_PTE_VALID) || params.table_freed)) {
+ if (!(flags & AMDGPU_PTE_VALID) || params.table_freed) {
Dropping the check for the unlocked flag here seems to be ok.
+ if (unlocked && fence)
+ *fence = dma_fence_get(vm->last_unlocked);
+
But that doesn't seems to make sense, fence should already contain the
necessary fence object if any.
Regards,
Christian.
tlb_cb->vm = vm;
if (!fence || !*fence ||
dma_fence_add_callback(*fence, &tlb_cb->cb,