On Wed, Aug 18, 2021 at 10:26:25AM -0400, Andrey Grodzovsky wrote: > On 2021-08-18 10:02 a.m., Alex Deucher wrote: > > > + dri-devel > > > > Since scheduler is a shared component, please add dri-devel on all > > scheduler patches. > > > > On Wed, Aug 18, 2021 at 7:21 AM Jingwen Chen <Jingwen.Chen2@xxxxxxx> wrote: > > > [Why] > > > for bailing job, this commit will delete it from pending list thus the > > > bailing job will never have a chance to be resubmitted even in advance > > > tdr mode. > > > > > > [How] > > > after embeded hw_fence into amdgpu_job is done, the race condition that > > > this commit tries to work around is completely solved.So revert this > > > commit. > > > This reverts commit 135517d3565b48f4def3b1b82008bc17eb5d1c90. > > > v2: > > > add dma_fence_get/put() around timedout_job to avoid concurrent delete > > > during processing timedout_job > > > > > > Signed-off-by: Jingwen Chen <Jingwen.Chen2@xxxxxxx> > > > --- > > > drivers/gpu/drm/scheduler/sched_main.c | 23 +++++------------------ > > > 1 file changed, 5 insertions(+), 18 deletions(-) > > > > > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > > > index a2a953693b45..f9b9b3aefc4a 100644 > > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > > @@ -314,6 +314,7 @@ static void drm_sched_job_timedout(struct work_struct *work) > > > { > > > struct drm_gpu_scheduler *sched; > > > struct drm_sched_job *job; > > > + struct dma_fence *fence; > > > enum drm_gpu_sched_stat status = DRM_GPU_SCHED_STAT_NOMINAL; > > > > > > sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work); > > > @@ -325,11 +326,10 @@ static void drm_sched_job_timedout(struct work_struct *work) > > > > > > if (job) { > > > /* > > > - * Remove the bad job so it cannot be freed by concurrent > > > - * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread > > > - * is parked at which point it's safe. > > > + * Get job->s_fence->parent here to avoid concurrent delete during > > > + * processing timedout_job > > > */ > > > - list_del_init(&job->list); > > > + fence = dma_fence_get(job->s_fence->parent); > > > While this is true for amdgpu, it has no meaning for other drivers for whom > we haven't > done the refactoring of embedding HW fence (parent) into the job structure. > In fact thinking > about it, unless you do the HW fence embedding for all the drivers using the > scheduler you cannot > revert this patch or you will just break them. btw, why did you do that embedding? I do still have my patches with dma_fence annotations floating around, but my idea at least was to fix that issue with a mempool, not with embeddeding. What was the motivation for embedding the wh fence? -Daniel > > Andrey > > > > > spin_unlock(&sched->job_list_lock); > > > > > > status = job->sched->ops->timedout_job(job); > > > @@ -342,6 +342,7 @@ static void drm_sched_job_timedout(struct work_struct *work) > > > job->sched->ops->free_job(job); > > > sched->free_guilty = false; > > > } > > > + dma_fence_put(fence); > > > } else { > > > spin_unlock(&sched->job_list_lock); > > > } > > > @@ -392,20 +393,6 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) > > > > > > kthread_park(sched->thread); > > > > > > - /* > > > - * Reinsert back the bad job here - now it's safe as > > > - * drm_sched_get_cleanup_job cannot race against us and release the > > > - * bad job at this point - we parked (waited for) any in progress > > > - * (earlier) cleanups and drm_sched_get_cleanup_job will not be called > > > - * now until the scheduler thread is unparked. > > > - */ > > > - if (bad && bad->sched == sched) > > > - /* > > > - * Add at the head of the queue to reflect it was the earliest > > > - * job extracted. > > > - */ > > > - list_add(&bad->list, &sched->pending_list); > > > - > > > /* > > > * Iterate the job list from later to earlier one and either deactive > > > * their HW callbacks or remove them from pending list if they already > > > -- > > > 2.25.1 > > > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch