Sadly, the logs don't contain any clue as to why it hangs.
It would be helpful to check if the hang can be reproduced on Vega 56 or 64 as well.
Marek
On Tue, Feb 26, 2019 at 7:51 AM Mikhail Gavrilov <mikhail.v.gavrilov@xxxxxxxxx> wrote:
On Tue, 26 Feb 2019 at 00:40, Marek Olšák <maraeo@xxxxxxxxx> wrote:
>
> Some shaders are stuck at "s_load_dwordx4 s[32:35], s[36:37], 0x0", but that might mean all sorts of things.
>
> Do you also have the dmesg log?
>
> Marek
All files together here:
https://mega.nz/#F!c4RwAYDJ!0ds-bVIftIDV4KCQOaDIsw
--
Best Regards,
Mike Gavrilov.
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