Some shaders are stuck at "s_load_dwordx4 s[32:35], s[36:37], 0x0", but that might mean all sorts of things.
Do you also have the dmesg log?
Marek
On Sat, Feb 9, 2019 at 12:20 PM Mikhail Gavrilov <mikhail.v.gavrilov@xxxxxxxxx> wrote:
On Sat, 9 Feb 2019 at 22:01, Marek Olšák <maraeo@xxxxxxxxx> wrote:
>
> I don't see any attachments here.
>
> Marek
--
Best Regards,
Mike Gavrilov.
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