Re: [PATCH v5 1/2] drm/sched: Refactor ring mirror list handling.

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On 01/03/2019 03:54 AM, Koenig, Christian wrote:
> Am 21.12.18 um 21:36 schrieb Grodzovsky, Andrey:
>> On 12/21/2018 01:37 PM, Christian König wrote:
>>> Am 20.12.18 um 20:23 schrieb Andrey Grodzovsky:
>>>> Decauple sched threads stop and start and ring mirror
>>>> list handling from the policy of what to do about the
>>>> guilty jobs.
>>>> When stoppping the sched thread and detaching sched fences
>>>> from non signaled HW fenes wait for all signaled HW fences
>>>> to complete before rerunning the jobs.
>>>>
>>>> v2: Fix resubmission of guilty job into HW after refactoring.
>>>>
>>>> v4:
>>>> Full restart for all the jobs, not only from guilty ring.
>>>> Extract karma increase into standalone function.
>>>>
>>>> v5:
>>>> Rework waiting for signaled jobs without relying on the job
>>>> struct itself as those might already be freed for non 'guilty'
>>>> job's schedulers.
>>>> Expose karma increase to drivers.
>>>>
>>>> Suggested-by: Christian Koenig <Christian.Koenig@xxxxxxx>
>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
>>>> ---
>>>>     drivers/gpu/drm/amd/amdgpu/amdgpu_device.c |  18 +--
>>>>     drivers/gpu/drm/etnaviv/etnaviv_sched.c    |  11 +-
>>>>     drivers/gpu/drm/scheduler/sched_main.c     | 188
>>>> +++++++++++++++++++----------
>>>>     drivers/gpu/drm/v3d/v3d_sched.c            |  12 +-
>>>>     include/drm/gpu_scheduler.h                |  10 +-
>>>>     5 files changed, 151 insertions(+), 88 deletions(-)
>>>>
>>>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>>>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>>>> index 8a078f4..a4bd2d3 100644
>>>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>>>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
>>>> @@ -3298,12 +3298,10 @@ static int
>>>> amdgpu_device_pre_asic_reset(struct amdgpu_device *adev,
>>>>             if (!ring || !ring->sched.thread)
>>>>                 continue;
>>>>     -        kthread_park(ring->sched.thread);
>>>> +        drm_sched_stop(&ring->sched, job ? &job->base : NULL);
>>>>     -        if (job && job->base.sched != &ring->sched)
>>>> -            continue;
>>>> -
>>>> -        drm_sched_hw_job_reset(&ring->sched, job ? &job->base : NULL);
>>>> +        if(job)
>>>> +            drm_sched_increase_karma(&job->base);
>>> Since we dropped the "job && job->base.sched != &ring->sched" check
>>> above this will now increase the jobs karma multiple times.
>>>
>>> Maybe just move that outside of the loop.
>>>
>>>>               /* after all hw jobs are reset, hw fence is meaningless,
>>>> so force_completion */
>>>>             amdgpu_fence_driver_force_completion(ring);
>>>> @@ -3454,14 +3452,10 @@ static void
>>>> amdgpu_device_post_asic_reset(struct amdgpu_device *adev,
>>>>             if (!ring || !ring->sched.thread)
>>>>                 continue;
>>>>     -        /* only need recovery sched of the given job's ring
>>>> -         * or all rings (in the case @job is NULL)
>>>> -         * after above amdgpu_reset accomplished
>>>> -         */
>>>> -        if ((!job || job->base.sched == &ring->sched) &&
>>>> !adev->asic_reset_res)
>>>> -            drm_sched_job_recovery(&ring->sched);
>>>> +        if (!adev->asic_reset_res)
>>>> +            drm_sched_resubmit_jobs(&ring->sched);
>>>>     -        kthread_unpark(ring->sched.thread);
>>>> +        drm_sched_start(&ring->sched, !adev->asic_reset_res);
>>>>         }
>>>>           if (!amdgpu_device_has_dc_support(adev)) {
>>>> diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>>>> b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>>>> index 49a6763..6f1268f 100644
>>>> --- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>>>> +++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
>>>> @@ -109,16 +109,19 @@ static void etnaviv_sched_timedout_job(struct
>>>> drm_sched_job *sched_job)
>>>>         }
>>>>           /* block scheduler */
>>>> -    kthread_park(gpu->sched.thread);
>>>> -    drm_sched_hw_job_reset(&gpu->sched, sched_job);
>>>> +    drm_sched_stop(&gpu->sched, sched_job);
>>>> +
>>>> +    if(sched_job)
>>>> +        drm_sched_increase_karma(sched_job);
>>>>           /* get the GPU back into the init state */
>>>>         etnaviv_core_dump(gpu);
>>>>         etnaviv_gpu_recover_hang(gpu);
>>>>     +    drm_sched_resubmit_jobs(&gpu->sched);
>>>> +
>>>>         /* restart scheduler after GPU is usable again */
>>>> -    drm_sched_job_recovery(&gpu->sched);
>>>> -    kthread_unpark(gpu->sched.thread);
>>>> +    drm_sched_start(&gpu->sched, true);
>>>>     }
>>>>       static void etnaviv_sched_free_job(struct drm_sched_job *sched_job)
>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
>>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>>> index dbb6906..b5c5bee 100644
>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>> @@ -60,8 +60,6 @@
>>>>       static void drm_sched_process_job(struct dma_fence *f, struct
>>>> dma_fence_cb *cb);
>>>>     -static void drm_sched_expel_job_unlocked(struct drm_sched_job
>>>> *s_job);
>>>> -
>>>>     /**
>>>>      * drm_sched_rq_init - initialize a given run queue struct
>>>>      *
>>>> @@ -335,6 +333,42 @@ static void drm_sched_job_timedout(struct
>>>> work_struct *work)
>>>>         spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>>     }
>>> Kernel doc here would be nice to have.
>>>
>>>> +void drm_sched_increase_karma(struct drm_sched_job *bad)
>>>> +{
>>>> +    int i;
>>>> +    struct drm_sched_entity *tmp;
>>>> +    struct drm_sched_entity *entity;
>>>> +    struct drm_gpu_scheduler *sched = bad->sched;
>>>> +
>>>> +    /* don't increase @bad's karma if it's from KERNEL RQ,
>>>> +     * because sometimes GPU hang would cause kernel jobs (like VM
>>>> updating jobs)
>>>> +     * corrupt but keep in mind that kernel jobs always considered
>>>> good.
>>>> +     */
>>>> +    if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
>>>> +        atomic_inc(&bad->karma);
>>>> +        for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL;
>>>> +             i++) {
>>>> +            struct drm_sched_rq *rq = &sched->sched_rq[i];
>>>> +
>>>> +            spin_lock(&rq->lock);
>>>> +            list_for_each_entry_safe(entity, tmp, &rq->entities,
>>>> list) {
>>>> +                if (bad->s_fence->scheduled.context ==
>>>> +                    entity->fence_context) {
>>>> +                    if (atomic_read(&bad->karma) >
>>>> +                        bad->sched->hang_limit)
>>>> +                        if (entity->guilty)
>>>> +                            atomic_set(entity->guilty, 1);
>>>> +                    break;
>>>> +                }
>>>> +            }
>>>> +            spin_unlock(&rq->lock);
>>>> +            if (&entity->list != &rq->entities)
>>>> +                break;
>>>> +        }
>>>> +    }
>>>> +}
>>>> +EXPORT_SYMBOL(drm_sched_increase_karma);
>>>> +
>>>>     /**
>>>>      * drm_sched_hw_job_reset - stop the scheduler if it contains the
>>>> bad job
>>>>      *
>>>> @@ -342,13 +376,22 @@ static void drm_sched_job_timedout(struct
>>>> work_struct *work)
>>>>      * @bad: bad scheduler job
>>>>      *
>>>>      */
>>>> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct
>>>> drm_sched_job *bad)
>>>> +void drm_sched_stop(struct drm_gpu_scheduler *sched, struct
>>>> drm_sched_job *bad)
>>>>     {
>>>> -    struct drm_sched_job *s_job;
>>>> -    struct drm_sched_entity *entity, *tmp;
>>>> +    struct drm_sched_job *s_job, *last_job;
>>>>         unsigned long flags;
>>>> -    int i;
>>>> +    struct dma_fence *wait_fence =  NULL;
>>>> +    int r;
>>>> +
>>>> +    kthread_park(sched->thread);
>>>>     +    /*
>>>> +     * Verify all the signaled jobs in mirror list are removed from
>>>> the ring
>>>> +     * by waiting for their respective scheduler fences to signal.
>>>> +     * Continually  repeat traversing the ring mirror list until no
>>>> more signaled
>>>> +     * fences are found
>>>> +     */
>>>> +retry_wait:
>>>>         spin_lock_irqsave(&sched->job_list_lock, flags);
>>>>         list_for_each_entry_reverse(s_job, &sched->ring_mirror_list,
>>>> node) {
>>>>             if (s_job->s_fence->parent &&
>>>> @@ -357,35 +400,45 @@ void drm_sched_hw_job_reset(struct
>>>> drm_gpu_scheduler *sched, struct drm_sched_jo
>>>>                 dma_fence_put(s_job->s_fence->parent);
>>>>                 s_job->s_fence->parent = NULL;
>>>>                 atomic_dec(&sched->hw_rq_count);
>>>> +        } else {
>>>> +             wait_fence = dma_fence_get(&s_job->s_fence->finished);
>>>> +             last_job = s_job;
>>>> +             break;
>>>>             }
>>>>         }
>>>> -    spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>>     -    if (bad && bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
>>>> -        atomic_inc(&bad->karma);
>>>> -        /* don't increase @bad's karma if it's from KERNEL RQ,
>>>> -         * becuase sometimes GPU hang would cause kernel jobs (like
>>>> VM updating jobs)
>>>> -         * corrupt but keep in mind that kernel jobs always
>>>> considered good.
>>>> -         */
>>>> -        for (i = DRM_SCHED_PRIORITY_MIN; i <
>>>> DRM_SCHED_PRIORITY_KERNEL; i++ ) {
>>>> -            struct drm_sched_rq *rq = &sched->sched_rq[i];
>>>> +    /* No signaled jobs in the ring, its safe to proceed to ASIC
>>>> reset */
>>>> +    if (!wait_fence) {
>>>> +        spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>> +        goto done;
>>>> +    }
>>>>     -            spin_lock(&rq->lock);
>>>> -            list_for_each_entry_safe(entity, tmp, &rq->entities,
>>>> list) {
>>>> -                if (bad->s_fence->scheduled.context ==
>>>> entity->fence_context) {
>>>> -                    if (atomic_read(&bad->karma) >
>>>> bad->sched->hang_limit)
>>>> -                        if (entity->guilty)
>>>> -                            atomic_set(entity->guilty, 1);
>>>> -                    break;
>>>> -                }
>>>> -            }
>>>> -            spin_unlock(&rq->lock);
>>>> -            if (&entity->list != &rq->entities)
>>>> -                break;
>>>> +    /* Restore removed cb since removing again already removed cb is
>>>> undefined */
>>>> +    list_for_each_entry_reverse(s_job, &sched->ring_mirror_list,
>>>> node) {
>>>> +        if(s_job == last_job)
>>>> +            break;
>>> Need to double check after the holidays, but you should be able to use
>>> list_for_each_entry_continue here.
>> I think it should work - kind of traversing back on all the jobs we just
>> removed their callbacks.
> Wrapping your head around stuff again after the holidays sometimes shows
> new problems we have completely missed :)
>
> Adding the callbacks again won't work because we have freed up our
> reference to the hardware fence above:
>>                 dma_fence_put(s_job->s_fence->parent);
>>                 s_job->s_fence->parent = NULL;
> We need to drop this or we would never be able to re-add the fences

Yea, that a big miss on my side...

> .
>
> But I'm still not sure if we shouldn't rely on the correct order of
> signaling and simplify this instead.

As you said before, once we switched to signaling the parent from the 
interrupt context instead of scheduled work no danger of race there, so 
what if we submit job A and after it job B and B completes before A 
(like the sync dependency test in libdrm amdgpu tests but without adding 
explicit dependency to the second command on the first) I believe that 
still in this case job B's parent (HW) fence will not be signaled before 
job A completes since EOP event is not signaled until the entire pipe 
completed and flushed it's cashes including job A. So from this seems to 
me that indeed it's enough to wait for the last inserted job's parent 
(HW) fence in ring mirror list to signal.
Let me know what you think on that.

P.S V5 is not the last iteration and there was V6 series.

Andrey

>
> Regards,
> Christian.
>
>> Andrey
>>
>>>> +
>>>> +        if (s_job->s_fence->parent) {
>>>> +            r = dma_fence_add_callback(s_job->s_fence->parent,
>>>> +                           &s_job->s_fence->cb,
>>>> +                           drm_sched_process_job);
>>>> +            if (r)
>>>> +                DRM_ERROR("fence restore callback failed (%d)\n",
>>>> +                                      r);
>>> When you fail to add the callback this means that you need to call
>>> call drm_sched_process_job manually here.
>>>
>>>>             }
>>>>         }
>>>> +    spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>> +
>>>> +    dma_fence_wait(wait_fence, false);
>>>> +    dma_fence_put(wait_fence);
>>>> +    wait_fence = NULL;
>>>> +
>>>> +    goto retry_wait;
>>>> +
>>>> +done:
>>>> +    return;
>>> Drop the done: label and return directly above.
>>>
>>> Apart from all those nit picks that starts to look like it should work,
>>> Christian.
>>>
>>>>     }
>>>> -EXPORT_SYMBOL(drm_sched_hw_job_reset);
>>>> +EXPORT_SYMBOL(drm_sched_stop);
>>>>       /**
>>>>      * drm_sched_job_recovery - recover jobs after a reset
>>>> @@ -393,33 +446,21 @@ EXPORT_SYMBOL(drm_sched_hw_job_reset);
>>>>      * @sched: scheduler instance
>>>>      *
>>>>      */
>>>> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
>>>> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool
>>>> full_recovery)
>>>>     {
>>>>         struct drm_sched_job *s_job, *tmp;
>>>> -    bool found_guilty = false;
>>>>         unsigned long flags;
>>>>         int r;
>>>>     +    if (!full_recovery)
>>>> +        goto unpark;
>>>> +
>>>>         spin_lock_irqsave(&sched->job_list_lock, flags);
>>>>         list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list,
>>>> node) {
>>>>             struct drm_sched_fence *s_fence = s_job->s_fence;
>>>> -        struct dma_fence *fence;
>>>> -        uint64_t guilty_context;
>>>> -
>>>> -        if (!found_guilty && atomic_read(&s_job->karma) >
>>>> sched->hang_limit) {
>>>> -            found_guilty = true;
>>>> -            guilty_context = s_job->s_fence->scheduled.context;
>>>> -        }
>>>> -
>>>> -        if (found_guilty && s_job->s_fence->scheduled.context ==
>>>> guilty_context)
>>>> -            dma_fence_set_error(&s_fence->finished, -ECANCELED);
>>>> -
>>>> -        spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>> -        fence = sched->ops->run_job(s_job);
>>>> -        atomic_inc(&sched->hw_rq_count);
>>>> +        struct dma_fence *fence = s_job->s_fence->parent;
>>>>               if (fence) {
>>>> -            s_fence->parent = dma_fence_get(fence);
>>>>                 r = dma_fence_add_callback(fence, &s_fence->cb,
>>>>                                drm_sched_process_job);
>>>>                 if (r == -ENOENT)
>>>> @@ -427,18 +468,47 @@ void drm_sched_job_recovery(struct
>>>> drm_gpu_scheduler *sched)
>>>>                 else if (r)
>>>>                     DRM_ERROR("fence add callback failed (%d)\n",
>>>>                           r);
>>>> -            dma_fence_put(fence);
>>>> -        } else {
>>>> -            if (s_fence->finished.error < 0)
>>>> -                drm_sched_expel_job_unlocked(s_job);
>>>> +        } else
>>>>                 drm_sched_process_job(NULL, &s_fence->cb);
>>>> -        }
>>>> -        spin_lock_irqsave(&sched->job_list_lock, flags);
>>>>         }
>>>> +
>>>>         drm_sched_start_timeout(sched);
>>>>         spin_unlock_irqrestore(&sched->job_list_lock, flags);
>>>> +
>>>> +unpark:
>>>> +    kthread_unpark(sched->thread);
>>>> +}
>>>> +EXPORT_SYMBOL(drm_sched_start);
>>>> +
>>>> +/**
>>>> + * drm_sched_resubmit_jobs - helper to relunch job from mirror ring
>>>> list
>>>> + *
>>>> + * @sched: scheduler instance
>>>> + *
>>>> + */
>>>> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
>>>> +{
>>>> +    struct drm_sched_job *s_job, *tmp;
>>>> +    uint64_t guilty_context;
>>>> +    bool found_guilty = false;
>>>> +
>>>> +    /*TODO DO we need spinlock here ? */
>>>> +    list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list,
>>>> node) {
>>>> +        struct drm_sched_fence *s_fence = s_job->s_fence;
>>>> +
>>>> +        if (!found_guilty && atomic_read(&s_job->karma) >
>>>> sched->hang_limit) {
>>>> +            found_guilty = true;
>>>> +            guilty_context = s_job->s_fence->scheduled.context;
>>>> +        }
>>>> +
>>>> +        if (found_guilty && s_job->s_fence->scheduled.context ==
>>>> guilty_context)
>>>> +            dma_fence_set_error(&s_fence->finished, -ECANCELED);
>>>> +
>>>> +        s_job->s_fence->parent = sched->ops->run_job(s_job);
>>>> +        atomic_inc(&sched->hw_rq_count);
>>>> +    }
>>>>     }
>>>> -EXPORT_SYMBOL(drm_sched_job_recovery);
>>>> +EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>>>>       /**
>>>>      * drm_sched_job_init - init a scheduler job
>>>> @@ -634,26 +704,14 @@ static int drm_sched_main(void *param)
>>>>                     DRM_ERROR("fence add callback failed (%d)\n",
>>>>                           r);
>>>>                 dma_fence_put(fence);
>>>> -        } else {
>>>> -            if (s_fence->finished.error < 0)
>>>> -                drm_sched_expel_job_unlocked(sched_job);
>>>> +        } else
>>>>                 drm_sched_process_job(NULL, &s_fence->cb);
>>>> -        }
>>>>               wake_up(&sched->job_scheduled);
>>>>         }
>>>>         return 0;
>>>>     }
>>>>     -static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job)
>>>> -{
>>>> -    struct drm_gpu_scheduler *sched = s_job->sched;
>>>> -
>>>> -    spin_lock(&sched->job_list_lock);
>>>> -    list_del_init(&s_job->node);
>>>> -    spin_unlock(&sched->job_list_lock);
>>>> -}
>>>> -
>>>>     /**
>>>>      * drm_sched_init - Init a gpu scheduler instance
>>>>      *
>>>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c
>>>> b/drivers/gpu/drm/v3d/v3d_sched.c
>>>> index 445b2ef..f76d9ed 100644
>>>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>>>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>>>> @@ -178,18 +178,22 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
>>>>         for (q = 0; q < V3D_MAX_QUEUES; q++) {
>>>>             struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
>>>>     -        kthread_park(sched->thread);
>>>> -        drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
>>>> +        drm_sched_stop(sched, (sched_job->sched == sched ?
>>>>                                sched_job : NULL));
>>>> +
>>>> +        if(sched_job)
>>>> +            drm_sched_increase_karma(sched_job);
>>>>         }
>>>>           /* get the GPU back into the init state */
>>>>         v3d_reset(v3d);
>>>>     +    for (q = 0; q < V3D_MAX_QUEUES; q++)
>>>> +        drm_sched_resubmit_jobs(sched_job->sched);
>>>> +
>>>>         /* Unblock schedulers and restart their jobs. */
>>>>         for (q = 0; q < V3D_MAX_QUEUES; q++) {
>>>> -        drm_sched_job_recovery(&v3d->queue[q].sched);
>>>> -        kthread_unpark(v3d->queue[q].sched.thread);
>>>> +        drm_sched_start(&v3d->queue[q].sched, true);
>>>>         }
>>>>           mutex_unlock(&v3d->reset_lock);
>>>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>>>> index 47e1979..5ab2d97 100644
>>>> --- a/include/drm/gpu_scheduler.h
>>>> +++ b/include/drm/gpu_scheduler.h
>>>> @@ -175,6 +175,7 @@ struct drm_sched_fence *to_drm_sched_fence(struct
>>>> dma_fence *f);
>>>>      *               finished to remove the job from the
>>>>      *               @drm_gpu_scheduler.ring_mirror_list.
>>>>      * @node: used to append this struct to the
>>>> @drm_gpu_scheduler.ring_mirror_list.
>>>> + * @finish_node: used in a list to wait on before resetting the
>>>> scheduler
>>>>      * @id: a unique id assigned to each job scheduled on the scheduler.
>>>>      * @karma: increment on every hang caused by this job. If this
>>>> exceeds the hang
>>>>      *         limit of the scheduler then the job is marked guilty and
>>>> will not
>>>> @@ -193,6 +194,7 @@ struct drm_sched_job {
>>>>         struct dma_fence_cb        finish_cb;
>>>>         struct work_struct        finish_work;
>>>>         struct list_head        node;
>>>> +    struct list_head        finish_node;
>>>>         uint64_t            id;
>>>>         atomic_t            karma;
>>>>         enum drm_sched_priority        s_priority;
>>>> @@ -298,9 +300,11 @@ int drm_sched_job_init(struct drm_sched_job *job,
>>>>                    void *owner);
>>>>     void drm_sched_job_cleanup(struct drm_sched_job *job);
>>>>     void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>>>> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
>>>> -                struct drm_sched_job *job);
>>>> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
>>>> +void drm_sched_stop(struct drm_gpu_scheduler *sched,
>>>> +            struct drm_sched_job *job);
>>>> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool
>>>> full_recovery);
>>>> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
>>>> +void drm_sched_increase_karma(struct drm_sched_job *bad);
>>>>     bool drm_sched_dependency_optimized(struct dma_fence* fence,
>>>>                         struct drm_sched_entity *entity);
>>>>     void drm_sched_fault(struct drm_gpu_scheduler *sched);
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