[PATCH] drm/scheduler: fix setting the priorty for entities

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Hello Christian, AMD guys,

this one _together_ with these series
[PATCH 1/7] drm/amdgpu: use new scheduler load balancing for VMs
https://lists.freedesktop.org/archives/amd-gfx/2018-August/024802.html

on top of
amd-staging-drm-next 53d5f1e4a6d9

freeze whole system (Intel Xeon X3470, RX580) during _first_ mouse move.
Same for sddm login or first move in KDE Plasma 5.
NO logs so far. - Expected?

Greetings,
Dieter

Am 01.08.2018 16:27, schrieb Christian König:
> Since we now deal with multiple rq we need to update all of them, not
> just the current one.
> 
> Signed-off-by: Christian König <christian.koenig at amd.com>
> ---
>  drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c   |  3 +--
>  drivers/gpu/drm/scheduler/gpu_scheduler.c | 36 
> ++++++++++++++++++++-----------
>  include/drm/gpu_scheduler.h               |  5 ++---
>  3 files changed, 26 insertions(+), 18 deletions(-)
> 
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> index df6965761046..9fcc14e2dfcf 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> @@ -407,12 +407,11 @@ void amdgpu_ctx_priority_override(struct 
> amdgpu_ctx *ctx,
>  	for (i = 0; i < adev->num_rings; i++) {
>  		ring = adev->rings[i];
>  		entity = &ctx->rings[i].entity;
> -		rq = &ring->sched.sched_rq[ctx_prio];
> 
>  		if (ring->funcs->type == AMDGPU_RING_TYPE_KIQ)
>  			continue;
> 
> -		drm_sched_entity_set_rq(entity, rq);
> +		drm_sched_entity_set_priority(entity, ctx_prio);
>  	}
>  }
> 
> diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c
> b/drivers/gpu/drm/scheduler/gpu_scheduler.c
> index 05dc6ecd4003..85908c7f913e 100644
> --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
> +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
> @@ -419,29 +419,39 @@ static void drm_sched_entity_clear_dep(struct
> dma_fence *f, struct dma_fence_cb
>  }
> 
>  /**
> - * drm_sched_entity_set_rq - Sets the run queue for an entity
> + * drm_sched_entity_set_rq_priority - helper for 
> drm_sched_entity_set_priority
> + */
> +static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
> +					     enum drm_sched_priority priority)
> +{
> +	*rq = &(*rq)->sched->sched_rq[priority];
> +}
> +
> +/**
> + * drm_sched_entity_set_priority - Sets priority of the entity
>   *
>   * @entity: scheduler entity
> - * @rq: scheduler run queue
> + * @priority: scheduler priority
>   *
> - * Sets the run queue for an entity and removes the entity from the 
> previous
> - * run queue in which was present.
> + * Update the priority of runqueus used for the entity.
>   */
> -void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
> -			     struct drm_sched_rq *rq)
> +void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
> +				   enum drm_sched_priority priority)
>  {
> -	if (entity->rq == rq)
> -		return;
> -
> -	BUG_ON(!rq);
> +	unsigned int i;
> 
>  	spin_lock(&entity->rq_lock);
> +
> +	for (i = 0; i < entity->num_rq_list; ++i)
> +		drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);
> +
>  	drm_sched_rq_remove_entity(entity->rq, entity);
> -	entity->rq = rq;
> -	drm_sched_rq_add_entity(rq, entity);
> +	drm_sched_entity_set_rq_priority(&entity->rq, priority);
> +	drm_sched_rq_add_entity(entity->rq, entity);
> +
>  	spin_unlock(&entity->rq_lock);
>  }
> -EXPORT_SYMBOL(drm_sched_entity_set_rq);
> +EXPORT_SYMBOL(drm_sched_entity_set_priority);
> 
>  /**
>   * drm_sched_dependency_optimized
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 0c4cfe689d4c..22c0f88f7d8f 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -298,9 +298,8 @@ void drm_sched_entity_fini(struct drm_sched_entity 
> *entity);
>  void drm_sched_entity_destroy(struct drm_sched_entity *entity);
>  void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
>  			       struct drm_sched_entity *entity);
> -void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
> -			     struct drm_sched_rq *rq);
> -
> +void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
> +				   enum drm_sched_priority priority);
>  struct drm_sched_fence *drm_sched_fence_create(
>  	struct drm_sched_entity *s_entity, void *owner);
>  void drm_sched_fence_scheduled(struct drm_sched_fence *fence);


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