On 04/25/2018 04:55 PM, Eric W. Biederman wrote: > Andrey Grodzovsky <Andrey.Grodzovsky at amd.com> writes: > >> On 04/24/2018 12:30 PM, Eric W. Biederman wrote: >>> "Panariti, David" <David.Panariti at amd.com> writes: >>> >>>> Andrey Grodzovsky <andrey.grodzovsky at amd.com> writes: >>>>> Kind of dma_fence_wait_killable, except that we don't have such API >>>>> (maybe worth adding ?) >>>> Depends on how many places it would be called, or think it might be called. Can always factor on the 2nd time it's needed. >>>> Factoring, IMO, rarely hurts. The factored function can easily be visited using `M-.' ;-> >>>> >>>> Also, if the wait could be very long, would a log message, something like "xxx has run for Y seconds." help? >>>> I personally hate hanging w/no info. >>> Ugh. This loop appears susceptible to loosing wake ups. There are >>> races between when a wake-up happens, when we clear the sleeping state, >>> and when we test the stat to see if we should stat awake. So yes >>> implementing a dma_fence_wait_killable that handles of all that >>> correctly sounds like an very good idea. >> I am not clear here - could you be more specific about what races will happen >> here, more bellow >>> Eric >>> >>> >>>>> If the ring is hanging for some reason allow to recover the waiting by sending fatal signal. >>>>> >>>>> Originally-by: David Panariti <David.Panariti at amd.com> >>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com> >>>>> --- >>>>> drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c | 14 ++++++++++---- >>>>> 1 file changed, 10 insertions(+), 4 deletions(-) >>>>> >>>>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c >>>>> index eb80edf..37a36af 100644 >>>>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c >>>>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c >>>>> @@ -421,10 +421,16 @@ int amdgpu_ctx_wait_prev_fence(struct amdgpu_ctx *ctx, unsigned ring_id) >>>>> >>>>> if (other) { >>>>> signed long r; >>>>> - r = dma_fence_wait_timeout(other, false, MAX_SCHEDULE_TIMEOUT); >>>>> - if (r < 0) { >>>>> - DRM_ERROR("Error (%ld) waiting for fence!\n", r); >>>>> - return r; >>>>> + >>>>> + while (true) { >>>>> + if ((r = dma_fence_wait_timeout(other, true, >>>>> + MAX_SCHEDULE_TIMEOUT)) >= 0) >>>>> + return 0; >>>>> + >> Do you mean that by the time I reach here some other thread from my group >> already might dequeued SIGKILL since it's a shared signal and hence >> fatal_signal_pending will return false ? Or are you talking about the >> dma_fence_wait_timeout implementation in dma_fence_default_wait with >> schedule_timeout ? > Given Oleg's earlier comment about the scheduler having special cases > for signals I might be wrong. But in general there is a pattern: > > for (;;) { > set_current_state(TASK_UNINTERRUPTIBLE); > if (loop_is_done()) > break; > schedule(); > } > set_current_state(TASK_RUNNING); > > If you violate that pattern by testing for a condition without > having first set your task as TASK_UNINTERRUPTIBLE (or whatever your > sleep state is). Then it is possible to miss a wake-up that > tests the condidtion. > > Thus I am quite concerned that there is a subtle corner case where > you can miss a wakeup and not retest fatal_signal_pending(). I see the general problem now. In this particular case dma_fence_default_wait and the caller of wake_up_state use lock for protecting wake up delivery and wakeup condition and also dma_fence_default_wait retests the wakeup condition on entry. But obviously it's a bad practice to rely on API's internal implementation for assumptions in client code. > > Given that there is is a timeout the worst case might have you sleep > MAX_SCHEDULE_TIMEOUT instead of indefinitely. It actually means never wake > > Without a comment why this is safe, or having fatal_signal_pending > check integrated into dma_fence_wait_timeout I am not comfortable > with this loop. Agree, fatal_signal_pending should be part of the wait function. Andrey > > Eric > > >>>>> + if (fatal_signal_pending(current)) { >>>>> + DRM_ERROR("Error (%ld) waiting for fence!\n", r); >>>>> + return r; >>>>> + } >>>>> } >>>>> } >>>>> >>>>> -- >>>>> 2.7.4 >>>>> >>> Eric