force app kill patch

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Hi Christian & Emily

I think the v4 fix for "fix force app kill hang" is still not good enough:


First:
See that in "sched_entity_fini", we only call dma_fence_put(entity->last_scheduled" under the condition of "If (entity->fini_status)", so
This way there is memory leak for the case of "entity->fini_stats ==0"


Second:
If we move dma_fence_put(entity->last_scheduled) out of the condition of "if (entity->fini_status)", the memory leak issue can be fixed
But there will be kernel NULL pointer access, I think the time you call dma_fence_put(entity->last_scheduled") may actually executed *not*
On the last scheduled fence of this entity, because it is run without "thread_park/unpark" pair which to make sure scheduler not dealing this entity

So with certain race issue, here is the scenario:


1.        scheduler is doing the dma_fence_put() on the 1st fence,

2.        scheduler set entity->last_scheduled to 1st fence

3.        now sched_entity_fini() run, and it call dma_fence_put() on entity->last_scheduled

4.        now this 1st fence is actually put double time and the real last fence won't get put by expected


any idea?


/Monk
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