How about we update the LRU only when we need to re-validate at least one BO? BTW: We can easily walk all BOs which belong to a VM, skipping over the few which aren't per VM BOs should be trivial. Christian. Am 27.03.2018 um 13:56 schrieb Zhou, David(ChunMing): > then how to keep unique lru order? any ideas? > > To stable performance, we have to keep unique lru order, otherwise > like the issue I look into, sometimes F1game is 40fps, sometimes > 28fps...even re-validate allowed domains BO. > > The left root cause is the moved BOs are not same. > > send from Smartisan Pro > > Christian Ké°?ig <ckoenig.leichtzumerken at gmail.com> äº? 2018å¹´3æ??27æ?¥ > ä¸?å??6:50å??é??ï¼? > > NAK, we already tried that and it is really not a good idea because it > massively increases the per submission overhead. > > Christian. > > Am 27.03.2018 um 12:16 schrieb Chunming Zhou: > > Change-Id: Ibad84ed585b0746867a5f4cd1eadc2273e7cf596 > > Signed-off-by: Chunming Zhou <david1.zhou at amd.com> > > --- > >  drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c | 2 ++ > >  drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 15 +++++++++++++++ > >  drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h | 1 + > >  3 files changed, 18 insertions(+) > > > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c > b/drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c > > index 383bf2d31c92..414e61799236 100644 > > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c > > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c > > @@ -919,6 +919,8 @@ static int amdgpu_bo_vm_update_pte(struct > amdgpu_cs_parser *p) > >               } > >       } > > > > +    amdgpu_vm_refresh_lru(adev, vm); > > + > >       return r; > >  } > > > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c > b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c > > index 5e35e23511cf..8ad2bb705765 100644 > > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c > > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c > > @@ -1902,6 +1902,21 @@ struct amdgpu_bo_va *amdgpu_vm_bo_add(struct > amdgpu_device *adev, > >       return bo_va; > >  } > > > > +void amdgpu_vm_refresh_lru(struct amdgpu_device *adev, struct > amdgpu_vm *vm) > > +{ > > +    struct ttm_bo_global *glob = adev->mman.bdev.glob; > > +    struct amdgpu_vm_bo_base *bo_base; > > + > > +    spin_lock(&vm->status_lock); > > +    list_for_each_entry(bo_base, &vm->vm_bo_list, vm_bo) { > > +            spin_lock(&glob->lru_lock); > > + ttm_bo_move_to_lru_tail(&bo_base->bo->tbo); > > +            if (bo_base->bo->shadow) > > + ttm_bo_move_to_lru_tail(&bo_base->bo->shadow->tbo); > > +            spin_unlock(&glob->lru_lock); > > +    } > > +    spin_unlock(&vm->status_lock); > > +} > > > >  /** > >   * amdgpu_vm_bo_insert_mapping - insert a new mapping > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h > b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h > > index 1886a561c84e..e01895581489 100644 > > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h > > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h > > @@ -285,6 +285,7 @@ int amdgpu_vm_clear_freed(struct amdgpu_device > *adev, > >                         struct dma_fence **fence); > >  int amdgpu_vm_handle_moved(struct amdgpu_device *adev, > >                          struct amdgpu_vm *vm); > > +void amdgpu_vm_refresh_lru(struct amdgpu_device *adev, struct > amdgpu_vm *vm); > >  int amdgpu_vm_bo_update(struct amdgpu_device *adev, > >                       struct amdgpu_bo_va *bo_va, > >                       bool clear); > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/amd-gfx/attachments/20180327/31aadf15/attachment-0001.html>