All games maded with Unity engine in steam catalog crashes on AMD GPU, but worked on Intel GPU on same machine.

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On Tue, Jan 30, 2018 at 7:08 PM, mikhail <mikhail.v.gavrilov at gmail.com> wrote:
> Launching games with latest llvm and mesa not solve problem. :(
>
> Current versions:
> mesa: 17.4.0-0.18.git32170d8
> llvm: 7.0.0-0.1.r322903
>
> /home/mikhail/.local/share/Steam/steamapps/common/Comedy Night/Comedy
> Night_Data/Mono/x86/libmono.so(+0x8a0b8) [0xebe5c0b8]
>         linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7f6bde0]
>         linux-gate.so.1(__kernel_vsyscall+0x9) [0xf7f6bdb9]
>         /lib/libc.so.6(gsignal+0xc2) [0xf7aa3602]
>         /lib/libc.so.6(abort+0x127) [0xf7aa4ea7]
>         /lib/libc.so.6(+0x77b7b) [0xf7aeab7b]
>         /lib/libc.so.6(+0x7f51e) [0xf7af251e]
>         /lib/libc.so.6(cfree+0x65b) [0xf7af9dcb]
>         /lib/libLLVM-7.0svn.so(_ZdlPv+0x18) [0xf369a408]
>         /lib/libLLVM-7.0svn.so(_ZdlPvj+0x18) [0xf36a4b58]
>         /usr/lib/dri/radeonsi_dri.so(+0x10fd0e) [0xf4b21d0e]
>         /usr/lib/dri/radeonsi_dri.so(+0x307016) [0xf4d19016]
>         /usr/lib/dri/radeonsi_dri.so(+0x308c67) [0xf4d1ac67]
>         /usr/lib/dri/radeonsi_dri.so(+0x309e59) [0xf4d1be59]
>         /usr/lib/dri/radeonsi_dri.so(+0x572517) [0xf4f84517]
>         /usr/lib/dri/radeonsi_dri.so(+0x2e8f7c) [0xf4cfaf7c]
>         /usr/lib/dri/radeonsi_dri.so(+0x2e915d) [0xf4cfb15d]
>         ./Comedy Night.x86() [0x8fe2b70]
>         ./Comedy Night.x86() [0x8faf255]
>         ./Comedy Night.x86() [0x8f890e8]
>         ./Comedy Night.x86() [0x8f8e70e]
>         ./Comedy Night.x86() [0x8f826af]
>         ./Comedy Night.x86() [0x8557807]
>         /lib/libpthread.so.0(+0x6587) [0xf7f26587]
>         /lib/libc.so.6(clone+0x66) [0xf7b6fee6]
>
>
> What else can I do to help?

Can you record an apitrace on a driver that is not radeonsi?
If yes, can you correctly replay the apitrace on a driver that is not radeonsi?
If yes, can you reproduce the crash if you replay the apitrace on radeonsi?

The possible answers to those questions are either "yes" or "no".

Thanks,
Marek


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