Having one struct on the stack was somewhat confusing. Also mention that the whole function should eventually go. Signed-off-by: Harry Wentland <harry.wentland at amd.com> --- drivers/gpu/drm/amd/display/dc/core/dc.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/drivers/gpu/drm/amd/display/dc/core/dc.c b/drivers/gpu/drm/amd/display/dc/core/dc.c index 7a0593d4ca62..a71392ffc46d 100644 --- a/drivers/gpu/drm/amd/display/dc/core/dc.c +++ b/drivers/gpu/drm/amd/display/dc/core/dc.c @@ -918,6 +918,12 @@ bool dc_post_update_surfaces_to_stream(struct dc *dc) return true; } +/* + * TODO this whole function needs to go + * + * dc_surface_update is needlessly complex. See if we can just replace this + * with a dc_plane_state and follow the atomic model a bit more closely here. + */ bool dc_commit_planes_to_stream( struct dc *dc, struct dc_plane_state **plane_states, @@ -925,6 +931,7 @@ bool dc_commit_planes_to_stream( struct dc_stream_state *dc_stream, struct dc_state *state) { + /* no need to dynamically allocate this. it's pretty small */ struct dc_surface_update updates[MAX_SURFACES]; struct dc_flip_addrs *flip_addr; struct dc_plane_info *plane_info; -- 2.14.1