On Mon, Nov 27, 2017 at 4:28 PM, Christian König <christian.koenig at amd.com> wrote: > Am 27.11.2017 um 21:56 schrieb Alex Deucher: >> >> On Mon, Nov 27, 2017 at 3:44 PM, Christian König >> <christian.koenig at amd.com> wrote: >>> >>> Am 27.11.2017 um 21:01 schrieb Felix Kuehling: >>>> >>>> On 2017-11-27 02:37 PM, Koenig, Christian wrote: >>>>> >>>>> And that is a clear NAK to this approach. >>>> >>>> Hi Christian, >>>> >>>> Do you have other objections than the style issues? If so, please >>>> explain. >>> >>> >>> No, the technical aspect actually looks rather reasonable. >>> >>>> Please clarify, why this file needs to be treated differently from other >>>> files under include/asic_reg? All those files are auto-generated by HW >>>> teams. Fixing the coding style adds no value and makes future updates >>>> more complicated. >>> >>> >>> We already got complains about that and most likely will need to fix the >>> rest as well. >> >> I'd like to stay as close as possible to the headers formats we are >> using internally across teams for consistency. > > > To be honest I strongly disagree on that. The bad quality of the internal > AMD headers is the reason we had to basically have the VMHUB code for Vega10 > twice for example. > > We should either massively push back on that (already done and with the next > hardware generation a bunch of things will be fixed, but unfortunately not > for Vega10 any more). > > Or we start to cleanup and/or generate the headers ourself. > > Or at least do the manual cleanup for Vega10 and hope that the next chunk > will be better. I don't disagree, but I'd rather we talk to the other teams and try and get some consensus and figure out what teams will use or maintain the tools going forward and have a plan in place rather than just going off on our own in the short term. Alex > >> Rather than rewriting these now, how about we just rename soc15ip.h to >> vg10ip.h and use that > > > That sounds like a good idea to me, but the structure defines still need to > be asic independent and applicable for all hardware generations, not just > Vega10. > > Otherwise we will need to create translation functions for each ASIC > generation to our internal format which is neither clean nor looks very > good. > > Christian. > > >> or even just drop patch 1 and use soc15ip.h as is for now. >> >> Alex >> >>> Nicolai looked into using a different auto generator for the header >>> files, >>> but not sure how far that already got along. >>> >>> The point is that the structures added with this won't be used by soc15 >>> alone, but rather be the base of the new register definition for future >>> hardware generations as well. >>> >>>> Like Shaoyun pointed out for example, the existing file >>>> include/asic_reg/vega10/soc15ip.h has the same style issues. >>> >>> >>> That file actually doesn't exists any more. Please see the work from >>> Feifei >>> about that as well. >>> >>> Regards, >>> Christian. >>> >>>> Regards, >>>> Felix >>>> >>>>> Please start by fixing at least the obvious style problems before >>>>> resending. >>>>> >>>>> Thanks, >>>>> Christian. >>>>> >>>>> Am 27.11.2017 20:29 schrieb "Liu, Shaoyun" <Shaoyun.Liu at amd.com>: >>>>> >>>>> I agree that this HW engineer generated file doesn't match the >>>>> coding style from linux software engineer point of view , but >>>>> since we already import other similar " HW engineer style" files >>>>> under include/asic_reg/vega10/, I don't see a reason to specially >>>>> change this file without touch else . This file is actually >>>>> almost >>>>> identical as soc15ip.h . I think it's easier for us to import >>>>> other offset file in the future if we keep them un-touched . >>>>> >>>>> Regards >>>>> Shaoyun.liu >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: Christian König [mailto:ckoenig.leichtzumerken at gmail.com] >>>>> Sent: Monday, November 27, 2017 2:17 PM >>>>> To: Liu, Shaoyun; amd-gfx at lists.freedesktop.org >>>>> Subject: Re: [PATCH 1/3] drm/amdgpu: Add SOC15 IP offset define >>>>> file >>>>> >>>>> First of let us fix the obvious style problems. >>>>> >>>>> Am 27.11.2017 um 19:30 schrieb Shaoyun Liu: >>>>> > Change-Id: I654d02891b80f3457ddcd80d6a8ea5ace295a89c >>>>> > Signed-off-by: Shaoyun Liu <Shaoyun.Liu at amd.com> >>>>> > --- >>>>> > .../drm/amd/include/asic_reg/vega10/ip_offset_1.h | 1248 >>>>> ++++++++++++++++++++ >>>>> > 1 file changed, 1248 insertions(+) >>>>> > create mode 100644 >>>>> drivers/gpu/drm/amd/include/asic_reg/vega10/ip_offset_1.h >>>>> > >>>>> > diff --git >>>>> a/drivers/gpu/drm/amd/include/asic_reg/vega10/ip_offset_1.h >>>>> b/drivers/gpu/drm/amd/include/asic_reg/vega10/ip_offset_1.h >>>>> > new file mode 100644 >>>>> > index 0000000..76cb748 >>>>> > --- /dev/null >>>>> > +++ b/drivers/gpu/drm/amd/include/asic_reg/vega10/ip_offset_1.h >>>>> > @@ -0,0 +1,1248 @@ >>>>> > +#ifndef _ip_offset_1_HEADER >>>>> > +#define _ip_offset_1_HEADER >>>>> Names for preprocessor defines should be capitable. >>>>> >>>>> > + >>>>> > +#define MAX_INSTANCE 5 >>>>> > +#define MAX_SEGMENT 5 >>>>> > + >>>>> > + >>>>> > +struct IP_BASE_INSTANCE >>>>> >>>>> Structure names should be lower case. And we need an amdgpu_ or >>>>> at >>>>> least >>>>> amd_ prefix here. >>>>> >>>>> Regards, >>>>> Christian. >>>>> >>>>> > +{ >>>>> > + unsigned int segment[MAX_SEGMENT]; >>>>> > +}; >>>>> > + >>>>> > +struct IP_BASE >>>>> > +{ >>>>> > + struct IP_BASE_INSTANCE instance[MAX_INSTANCE]; >>>>> > +}; >>>>> > + >>>>> > + >>>>> > +static const struct IP_BASE NBIF_BASE = >>>>> { { { { 0x00000000, 0x00000014, 0x00000D20, 0x00010400, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE NBIO_BASE = >>>>> { { { { 0x00000000, 0x00000014, 0x00000D20, 0x00010400, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE DCE_BASE = { { { { >>>>> 0x00000012, 0x000000C0, 0x000034C0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE DCN_BASE = { { { { >>>>> 0x00000012, 0x000000C0, 0x000034C0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE MP0_BASE = { { { { >>>>> 0x00016000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE MP1_BASE = { { { { >>>>> 0x00016000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE MP2_BASE = { { { { >>>>> 0x00016000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE DF_BASE = { { { { >>>>> 0x00007000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE UVD_BASE = { { { { >>>>> 0x00007800, 0x00007E00, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; //note: GLN does not use the first >>>>> segment >>>>> >>>>> No "//" in kernel code please. >>>>> >>>>> > +static const struct IP_BASE VCN_BASE = { { { { >>>>> 0x00007800, 0x00007E00, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; //note: GLN does not use the first >>>>> segment >>>>> > +static const struct IP_BASE DBGU_BASE = >>>>> { { { { 0x00000180, 0x000001A0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE DBGU_NBIO_BASE = { { { { >>>>> 0x000001C0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE DBGU_IO_BASE = { { { { >>>>> 0x000001E0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE DFX_DAP_BASE = { { { { >>>>> 0x000005A0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE DFX_BASE = { { { { >>>>> 0x00000580, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // this file does not contain >>>>> registers >>>>> > +static const struct IP_BASE ISP_BASE = { { { { >>>>> 0x00018000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE SYSTEMHUB_BASE = { { { { >>>>> 0x00000EA0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; // not exist >>>>> > +static const struct IP_BASE L2IMU_BASE = >>>>> { { { { 0x00007DC0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE IOHC_BASE = >>>>> { { { { 0x00010000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE ATHUB_BASE = >>>>> { { { { 0x00000C20, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE VCE_BASE = { { { { >>>>> 0x00007E00, 0x00048800, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE GC_BASE = { { { { >>>>> 0x00002000, 0x0000A000, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE MMHUB_BASE = >>>>> { { { { 0x0001A000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE RSMU_BASE = >>>>> { { { { 0x00012000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE HDP_BASE = { { { { >>>>> 0x00000F20, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE OSSSYS_BASE = { { { { >>>>> 0x000010A0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE SDMA0_BASE = >>>>> { { { { 0x00001260, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE SDMA1_BASE = >>>>> { { { { 0x00001460, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE XDMA_BASE = >>>>> { { { { 0x00003400, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE UMC_BASE = { { { { >>>>> 0x00014000, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE THM_BASE = { { { { >>>>> 0x00016600, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE SMUIO_BASE = >>>>> { { { { 0x00016800, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE PWR_BASE = { { { { >>>>> 0x00016A00, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE CLK_BASE = { { { { >>>>> 0x00016C00, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0x00016E00, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0x00017000, 0, 0, 0, 0 } }, >>>>> > + { { 0x00017200, 0, 0, >>>>> 0, 0 } }, >>>>> > + { >>>>> { 0x00017E00, 0, 0, 0, 0 } } } }; >>>>> > +static const struct IP_BASE FUSE_BASE = >>>>> { { { { 0x00017400, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } }, >>>>> > >>>>> + >>>>> { { 0, 0, 0, 0, 0 } } } }; >>>>> > + >>>>> > + >>>>> > +#define NBIF_BASE__INST0_SEG0 0x00000000 >>>>> > +#define NBIF_BASE__INST0_SEG1 0x00000014 >>>>> > +#define NBIF_BASE__INST0_SEG2 0x00000D20 >>>>> > +#define NBIF_BASE__INST0_SEG3 0x00010400 >>>>> > +#define NBIF_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define NBIF_BASE__INST1_SEG0 0 >>>>> > +#define NBIF_BASE__INST1_SEG1 0 >>>>> > +#define NBIF_BASE__INST1_SEG2 0 >>>>> > +#define NBIF_BASE__INST1_SEG3 0 >>>>> > +#define NBIF_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define NBIF_BASE__INST2_SEG0 0 >>>>> > +#define NBIF_BASE__INST2_SEG1 0 >>>>> > +#define NBIF_BASE__INST2_SEG2 0 >>>>> > +#define NBIF_BASE__INST2_SEG3 0 >>>>> > +#define NBIF_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define NBIF_BASE__INST3_SEG0 0 >>>>> > +#define NBIF_BASE__INST3_SEG1 0 >>>>> > +#define NBIF_BASE__INST3_SEG2 0 >>>>> > +#define NBIF_BASE__INST3_SEG3 0 >>>>> > +#define NBIF_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define NBIF_BASE__INST4_SEG0 0 >>>>> > +#define NBIF_BASE__INST4_SEG1 0 >>>>> > +#define NBIF_BASE__INST4_SEG2 0 >>>>> > +#define NBIF_BASE__INST4_SEG3 0 >>>>> > +#define NBIF_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define NBIO_BASE__INST0_SEG0 0x00000000 >>>>> > +#define NBIO_BASE__INST0_SEG1 0x00000014 >>>>> > +#define NBIO_BASE__INST0_SEG2 0x00000D20 >>>>> > +#define NBIO_BASE__INST0_SEG3 0x00010400 >>>>> > +#define NBIO_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define NBIO_BASE__INST1_SEG0 0 >>>>> > +#define NBIO_BASE__INST1_SEG1 0 >>>>> > +#define NBIO_BASE__INST1_SEG2 0 >>>>> > +#define NBIO_BASE__INST1_SEG3 0 >>>>> > +#define NBIO_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define NBIO_BASE__INST2_SEG0 0 >>>>> > +#define NBIO_BASE__INST2_SEG1 0 >>>>> > +#define NBIO_BASE__INST2_SEG2 0 >>>>> > +#define NBIO_BASE__INST2_SEG3 0 >>>>> > +#define NBIO_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define NBIO_BASE__INST3_SEG0 0 >>>>> > +#define NBIO_BASE__INST3_SEG1 0 >>>>> > +#define NBIO_BASE__INST3_SEG2 0 >>>>> > +#define NBIO_BASE__INST3_SEG3 0 >>>>> > +#define NBIO_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define NBIO_BASE__INST4_SEG0 0 >>>>> > +#define NBIO_BASE__INST4_SEG1 0 >>>>> > +#define NBIO_BASE__INST4_SEG2 0 >>>>> > +#define NBIO_BASE__INST4_SEG3 0 >>>>> > +#define NBIO_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DCE_BASE__INST0_SEG0 0x00000012 >>>>> > +#define DCE_BASE__INST0_SEG1 0x000000C0 >>>>> > +#define DCE_BASE__INST0_SEG2 0x000034C0 >>>>> > +#define DCE_BASE__INST0_SEG3 0 >>>>> > +#define DCE_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DCE_BASE__INST1_SEG0 0 >>>>> > +#define DCE_BASE__INST1_SEG1 0 >>>>> > +#define DCE_BASE__INST1_SEG2 0 >>>>> > +#define DCE_BASE__INST1_SEG3 0 >>>>> > +#define DCE_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DCE_BASE__INST2_SEG0 0 >>>>> > +#define DCE_BASE__INST2_SEG1 0 >>>>> > +#define DCE_BASE__INST2_SEG2 0 >>>>> > +#define DCE_BASE__INST2_SEG3 0 >>>>> > +#define DCE_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DCE_BASE__INST3_SEG0 0 >>>>> > +#define DCE_BASE__INST3_SEG1 0 >>>>> > +#define DCE_BASE__INST3_SEG2 0 >>>>> > +#define DCE_BASE__INST3_SEG3 0 >>>>> > +#define DCE_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DCE_BASE__INST4_SEG0 0 >>>>> > +#define DCE_BASE__INST4_SEG1 0 >>>>> > +#define DCE_BASE__INST4_SEG2 0 >>>>> > +#define DCE_BASE__INST4_SEG3 0 >>>>> > +#define DCE_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DCN_BASE__INST0_SEG0 0x00000012 >>>>> > +#define DCN_BASE__INST0_SEG1 0x000000C0 >>>>> > +#define DCN_BASE__INST0_SEG2 0x000034C0 >>>>> > +#define DCN_BASE__INST0_SEG3 0 >>>>> > +#define DCN_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DCN_BASE__INST1_SEG0 0 >>>>> > +#define DCN_BASE__INST1_SEG1 0 >>>>> > +#define DCN_BASE__INST1_SEG2 0 >>>>> > +#define DCN_BASE__INST1_SEG3 0 >>>>> > +#define DCN_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DCN_BASE__INST2_SEG0 0 >>>>> > +#define DCN_BASE__INST2_SEG1 0 >>>>> > +#define DCN_BASE__INST2_SEG2 0 >>>>> > +#define DCN_BASE__INST2_SEG3 0 >>>>> > +#define DCN_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DCN_BASE__INST3_SEG0 0 >>>>> > +#define DCN_BASE__INST3_SEG1 0 >>>>> > +#define DCN_BASE__INST3_SEG2 0 >>>>> > +#define DCN_BASE__INST3_SEG3 0 >>>>> > +#define DCN_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DCN_BASE__INST4_SEG0 0 >>>>> > +#define DCN_BASE__INST4_SEG1 0 >>>>> > +#define DCN_BASE__INST4_SEG2 0 >>>>> > +#define DCN_BASE__INST4_SEG3 0 >>>>> > +#define DCN_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define MP0_BASE__INST0_SEG0 0x00016000 >>>>> > +#define MP0_BASE__INST0_SEG1 0 >>>>> > +#define MP0_BASE__INST0_SEG2 0 >>>>> > +#define MP0_BASE__INST0_SEG3 0 >>>>> > +#define MP0_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define MP0_BASE__INST1_SEG0 0 >>>>> > +#define MP0_BASE__INST1_SEG1 0 >>>>> > +#define MP0_BASE__INST1_SEG2 0 >>>>> > +#define MP0_BASE__INST1_SEG3 0 >>>>> > +#define MP0_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define MP0_BASE__INST2_SEG0 0 >>>>> > +#define MP0_BASE__INST2_SEG1 0 >>>>> > +#define MP0_BASE__INST2_SEG2 0 >>>>> > +#define MP0_BASE__INST2_SEG3 0 >>>>> > +#define MP0_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define MP0_BASE__INST3_SEG0 0 >>>>> > +#define MP0_BASE__INST3_SEG1 0 >>>>> > +#define MP0_BASE__INST3_SEG2 0 >>>>> > +#define MP0_BASE__INST3_SEG3 0 >>>>> > +#define MP0_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define MP0_BASE__INST4_SEG0 0 >>>>> > +#define MP0_BASE__INST4_SEG1 0 >>>>> > +#define MP0_BASE__INST4_SEG2 0 >>>>> > +#define MP0_BASE__INST4_SEG3 0 >>>>> > +#define MP0_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define MP1_BASE__INST0_SEG0 0x00016000 >>>>> > +#define MP1_BASE__INST0_SEG1 0 >>>>> > +#define MP1_BASE__INST0_SEG2 0 >>>>> > +#define MP1_BASE__INST0_SEG3 0 >>>>> > +#define MP1_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define MP1_BASE__INST1_SEG0 0 >>>>> > +#define MP1_BASE__INST1_SEG1 0 >>>>> > +#define MP1_BASE__INST1_SEG2 0 >>>>> > +#define MP1_BASE__INST1_SEG3 0 >>>>> > +#define MP1_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define MP1_BASE__INST2_SEG0 0 >>>>> > +#define MP1_BASE__INST2_SEG1 0 >>>>> > +#define MP1_BASE__INST2_SEG2 0 >>>>> > +#define MP1_BASE__INST2_SEG3 0 >>>>> > +#define MP1_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define MP1_BASE__INST3_SEG0 0 >>>>> > +#define MP1_BASE__INST3_SEG1 0 >>>>> > +#define MP1_BASE__INST3_SEG2 0 >>>>> > +#define MP1_BASE__INST3_SEG3 0 >>>>> > +#define MP1_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define MP1_BASE__INST4_SEG0 0 >>>>> > +#define MP1_BASE__INST4_SEG1 0 >>>>> > +#define MP1_BASE__INST4_SEG2 0 >>>>> > +#define MP1_BASE__INST4_SEG3 0 >>>>> > +#define MP1_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define MP2_BASE__INST0_SEG0 0x00016000 >>>>> > +#define MP2_BASE__INST0_SEG1 0 >>>>> > +#define MP2_BASE__INST0_SEG2 0 >>>>> > +#define MP2_BASE__INST0_SEG3 0 >>>>> > +#define MP2_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define MP2_BASE__INST1_SEG0 0 >>>>> > +#define MP2_BASE__INST1_SEG1 0 >>>>> > +#define MP2_BASE__INST1_SEG2 0 >>>>> > +#define MP2_BASE__INST1_SEG3 0 >>>>> > +#define MP2_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define MP2_BASE__INST2_SEG0 0 >>>>> > +#define MP2_BASE__INST2_SEG1 0 >>>>> > +#define MP2_BASE__INST2_SEG2 0 >>>>> > +#define MP2_BASE__INST2_SEG3 0 >>>>> > +#define MP2_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define MP2_BASE__INST3_SEG0 0 >>>>> > +#define MP2_BASE__INST3_SEG1 0 >>>>> > +#define MP2_BASE__INST3_SEG2 0 >>>>> > +#define MP2_BASE__INST3_SEG3 0 >>>>> > +#define MP2_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define MP2_BASE__INST4_SEG0 0 >>>>> > +#define MP2_BASE__INST4_SEG1 0 >>>>> > +#define MP2_BASE__INST4_SEG2 0 >>>>> > +#define MP2_BASE__INST4_SEG3 0 >>>>> > +#define MP2_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DF_BASE__INST0_SEG0 0x00007000 >>>>> > +#define DF_BASE__INST0_SEG1 0 >>>>> > +#define DF_BASE__INST0_SEG2 0 >>>>> > +#define DF_BASE__INST0_SEG3 0 >>>>> > +#define DF_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DF_BASE__INST1_SEG0 0 >>>>> > +#define DF_BASE__INST1_SEG1 0 >>>>> > +#define DF_BASE__INST1_SEG2 0 >>>>> > +#define DF_BASE__INST1_SEG3 0 >>>>> > +#define DF_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DF_BASE__INST2_SEG0 0 >>>>> > +#define DF_BASE__INST2_SEG1 0 >>>>> > +#define DF_BASE__INST2_SEG2 0 >>>>> > +#define DF_BASE__INST2_SEG3 0 >>>>> > +#define DF_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DF_BASE__INST3_SEG0 0 >>>>> > +#define DF_BASE__INST3_SEG1 0 >>>>> > +#define DF_BASE__INST3_SEG2 0 >>>>> > +#define DF_BASE__INST3_SEG3 0 >>>>> > +#define DF_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DF_BASE__INST4_SEG0 0 >>>>> > +#define DF_BASE__INST4_SEG1 0 >>>>> > +#define DF_BASE__INST4_SEG2 0 >>>>> > +#define DF_BASE__INST4_SEG3 0 >>>>> > +#define DF_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define UVD_BASE__INST0_SEG0 0x00007800 >>>>> > +#define UVD_BASE__INST0_SEG1 0x00007E00 >>>>> > +#define UVD_BASE__INST0_SEG2 0 >>>>> > +#define UVD_BASE__INST0_SEG3 0 >>>>> > +#define UVD_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define UVD_BASE__INST1_SEG0 0 >>>>> > +#define UVD_BASE__INST1_SEG1 0 >>>>> > +#define UVD_BASE__INST1_SEG2 0 >>>>> > +#define UVD_BASE__INST1_SEG3 0 >>>>> > +#define UVD_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define UVD_BASE__INST2_SEG0 0 >>>>> > +#define UVD_BASE__INST2_SEG1 0 >>>>> > +#define UVD_BASE__INST2_SEG2 0 >>>>> > +#define UVD_BASE__INST2_SEG3 0 >>>>> > +#define UVD_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define UVD_BASE__INST3_SEG0 0 >>>>> > +#define UVD_BASE__INST3_SEG1 0 >>>>> > +#define UVD_BASE__INST3_SEG2 0 >>>>> > +#define UVD_BASE__INST3_SEG3 0 >>>>> > +#define UVD_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define UVD_BASE__INST4_SEG0 0 >>>>> > +#define UVD_BASE__INST4_SEG1 0 >>>>> > +#define UVD_BASE__INST4_SEG2 0 >>>>> > +#define UVD_BASE__INST4_SEG3 0 >>>>> > +#define UVD_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define VCN_BASE__INST0_SEG0 0x00007800 >>>>> > +#define VCN_BASE__INST0_SEG1 0x00007E00 >>>>> > +#define VCN_BASE__INST0_SEG2 0 >>>>> > +#define VCN_BASE__INST0_SEG3 0 >>>>> > +#define VCN_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define VCN_BASE__INST1_SEG0 0 >>>>> > +#define VCN_BASE__INST1_SEG1 0 >>>>> > +#define VCN_BASE__INST1_SEG2 0 >>>>> > +#define VCN_BASE__INST1_SEG3 0 >>>>> > +#define VCN_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define VCN_BASE__INST2_SEG0 0 >>>>> > +#define VCN_BASE__INST2_SEG1 0 >>>>> > +#define VCN_BASE__INST2_SEG2 0 >>>>> > +#define VCN_BASE__INST2_SEG3 0 >>>>> > +#define VCN_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define VCN_BASE__INST3_SEG0 0 >>>>> > +#define VCN_BASE__INST3_SEG1 0 >>>>> > +#define VCN_BASE__INST3_SEG2 0 >>>>> > +#define VCN_BASE__INST3_SEG3 0 >>>>> > +#define VCN_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define VCN_BASE__INST4_SEG0 0 >>>>> > +#define VCN_BASE__INST4_SEG1 0 >>>>> > +#define VCN_BASE__INST4_SEG2 0 >>>>> > +#define VCN_BASE__INST4_SEG3 0 >>>>> > +#define VCN_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DBGU_BASE__INST0_SEG0 0x00000180 >>>>> > +#define DBGU_BASE__INST0_SEG1 0x000001A0 >>>>> > +#define DBGU_BASE__INST0_SEG2 0 >>>>> > +#define DBGU_BASE__INST0_SEG3 0 >>>>> > +#define DBGU_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DBGU_BASE__INST1_SEG0 0 >>>>> > +#define DBGU_BASE__INST1_SEG1 0 >>>>> > +#define DBGU_BASE__INST1_SEG2 0 >>>>> > +#define DBGU_BASE__INST1_SEG3 0 >>>>> > +#define DBGU_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DBGU_BASE__INST2_SEG0 0 >>>>> > +#define DBGU_BASE__INST2_SEG1 0 >>>>> > +#define DBGU_BASE__INST2_SEG2 0 >>>>> > +#define DBGU_BASE__INST2_SEG3 0 >>>>> > +#define DBGU_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DBGU_BASE__INST3_SEG0 0 >>>>> > +#define DBGU_BASE__INST3_SEG1 0 >>>>> > +#define DBGU_BASE__INST3_SEG2 0 >>>>> > +#define DBGU_BASE__INST3_SEG3 0 >>>>> > +#define DBGU_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DBGU_BASE__INST4_SEG0 0 >>>>> > +#define DBGU_BASE__INST4_SEG1 0 >>>>> > +#define DBGU_BASE__INST4_SEG2 0 >>>>> > +#define DBGU_BASE__INST4_SEG3 0 >>>>> > +#define DBGU_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DBGU_NBIO_BASE__INST0_SEG0 0x000001C0 >>>>> > +#define DBGU_NBIO_BASE__INST0_SEG1 0 >>>>> > +#define DBGU_NBIO_BASE__INST0_SEG2 0 >>>>> > +#define DBGU_NBIO_BASE__INST0_SEG3 0 >>>>> > +#define DBGU_NBIO_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DBGU_NBIO_BASE__INST1_SEG0 0 >>>>> > +#define DBGU_NBIO_BASE__INST1_SEG1 0 >>>>> > +#define DBGU_NBIO_BASE__INST1_SEG2 0 >>>>> > +#define DBGU_NBIO_BASE__INST1_SEG3 0 >>>>> > +#define DBGU_NBIO_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DBGU_NBIO_BASE__INST2_SEG0 0 >>>>> > +#define DBGU_NBIO_BASE__INST2_SEG1 0 >>>>> > +#define DBGU_NBIO_BASE__INST2_SEG2 0 >>>>> > +#define DBGU_NBIO_BASE__INST2_SEG3 0 >>>>> > +#define DBGU_NBIO_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DBGU_NBIO_BASE__INST3_SEG0 0 >>>>> > +#define DBGU_NBIO_BASE__INST3_SEG1 0 >>>>> > +#define DBGU_NBIO_BASE__INST3_SEG2 0 >>>>> > +#define DBGU_NBIO_BASE__INST3_SEG3 0 >>>>> > +#define DBGU_NBIO_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DBGU_NBIO_BASE__INST4_SEG0 0 >>>>> > +#define DBGU_NBIO_BASE__INST4_SEG1 0 >>>>> > +#define DBGU_NBIO_BASE__INST4_SEG2 0 >>>>> > +#define DBGU_NBIO_BASE__INST4_SEG3 0 >>>>> > +#define DBGU_NBIO_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DBGU_IO_BASE__INST0_SEG0 0x000001E0 >>>>> > +#define DBGU_IO_BASE__INST0_SEG1 0 >>>>> > +#define DBGU_IO_BASE__INST0_SEG2 0 >>>>> > +#define DBGU_IO_BASE__INST0_SEG3 0 >>>>> > +#define DBGU_IO_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DBGU_IO_BASE__INST1_SEG0 0 >>>>> > +#define DBGU_IO_BASE__INST1_SEG1 0 >>>>> > +#define DBGU_IO_BASE__INST1_SEG2 0 >>>>> > +#define DBGU_IO_BASE__INST1_SEG3 0 >>>>> > +#define DBGU_IO_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DBGU_IO_BASE__INST2_SEG0 0 >>>>> > +#define DBGU_IO_BASE__INST2_SEG1 0 >>>>> > +#define DBGU_IO_BASE__INST2_SEG2 0 >>>>> > +#define DBGU_IO_BASE__INST2_SEG3 0 >>>>> > +#define DBGU_IO_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DBGU_IO_BASE__INST3_SEG0 0 >>>>> > +#define DBGU_IO_BASE__INST3_SEG1 0 >>>>> > +#define DBGU_IO_BASE__INST3_SEG2 0 >>>>> > +#define DBGU_IO_BASE__INST3_SEG3 0 >>>>> > +#define DBGU_IO_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DBGU_IO_BASE__INST4_SEG0 0 >>>>> > +#define DBGU_IO_BASE__INST4_SEG1 0 >>>>> > +#define DBGU_IO_BASE__INST4_SEG2 0 >>>>> > +#define DBGU_IO_BASE__INST4_SEG3 0 >>>>> > +#define DBGU_IO_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DFX_DAP_BASE__INST0_SEG0 0x000005A0 >>>>> > +#define DFX_DAP_BASE__INST0_SEG1 0 >>>>> > +#define DFX_DAP_BASE__INST0_SEG2 0 >>>>> > +#define DFX_DAP_BASE__INST0_SEG3 0 >>>>> > +#define DFX_DAP_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DFX_DAP_BASE__INST1_SEG0 0 >>>>> > +#define DFX_DAP_BASE__INST1_SEG1 0 >>>>> > +#define DFX_DAP_BASE__INST1_SEG2 0 >>>>> > +#define DFX_DAP_BASE__INST1_SEG3 0 >>>>> > +#define DFX_DAP_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DFX_DAP_BASE__INST2_SEG0 0 >>>>> > +#define DFX_DAP_BASE__INST2_SEG1 0 >>>>> > +#define DFX_DAP_BASE__INST2_SEG2 0 >>>>> > +#define DFX_DAP_BASE__INST2_SEG3 0 >>>>> > +#define DFX_DAP_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DFX_DAP_BASE__INST3_SEG0 0 >>>>> > +#define DFX_DAP_BASE__INST3_SEG1 0 >>>>> > +#define DFX_DAP_BASE__INST3_SEG2 0 >>>>> > +#define DFX_DAP_BASE__INST3_SEG3 0 >>>>> > +#define DFX_DAP_BASE__INST3_SEG4 0 >>>>> > + >>>>> > +#define DFX_DAP_BASE__INST4_SEG0 0 >>>>> > +#define DFX_DAP_BASE__INST4_SEG1 0 >>>>> > +#define DFX_DAP_BASE__INST4_SEG2 0 >>>>> > +#define DFX_DAP_BASE__INST4_SEG3 0 >>>>> > +#define DFX_DAP_BASE__INST4_SEG4 0 >>>>> > + >>>>> > +#define DFX_BASE__INST0_SEG0 0x00000580 >>>>> > +#define DFX_BASE__INST0_SEG1 0 >>>>> > +#define DFX_BASE__INST0_SEG2 0 >>>>> > +#define DFX_BASE__INST0_SEG3 0 >>>>> > +#define DFX_BASE__INST0_SEG4 0 >>>>> > + >>>>> > +#define DFX_BASE__INST1_SEG0 0 >>>>> > +#define DFX_BASE__INST1_SEG1 0 >>>>> > +#define DFX_BASE__INST1_SEG2 0 >>>>> > +#define DFX_BASE__INST1_SEG3 0 >>>>> > +#define DFX_BASE__INST1_SEG4 0 >>>>> > + >>>>> > +#define DFX_BASE__INST2_SEG0 0 >>>>> > +#define DFX_BASE__INST2_SEG1 0 >>>>> > +#define DFX_BASE__INST2_SEG2 0 >>>>> > +#define DFX_BASE__INST2_SEG3 0 >>>>> > +#define DFX_BASE__INST2_SEG4 0 >>>>> > + >>>>> > +#define DFX_BASE__INST3_SEG0 0 >>>>> > +#define DFX_BASE__INST3_SEG1 0 >>>>> > +#define DFX_BASE__INST3_SEG2 0 >>>>> > +#define DFX_BASE__INST3_SEG3 0 > >