Am 17.05.2017 20:13, schrieb Colin King: > From: Colin Ian King <colin.king at canonical.com> > > The current for loop decrements i when it is zero and this causes > a wrap-around back to ~0 because i is unsigned. In the unlikely event > that mask is 0, the loop will run forever. Fix this so we can't loop > forever. > > Detected by CoverityScan, CID#1435469 ("Unsigned compared against 0") > > Signed-off-by: Colin Ian King <colin.king at canonical.com> > --- > drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c > index ad30f5d3a10d..d92c9b9b15be 100644 > --- a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c > +++ b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c > @@ -4199,7 +4199,7 @@ static int vega10_force_clock_level(struct pp_hwmgr *hwmgr, > } > data->smc_state_table.gfx_boot_level = i; > > - for (i = 31; i >= 0; i--) { > + for (i = 32; --i; ) { > if (mask & (1 << i)) > break; > } nitpicking: we notices at several points that programmers are bad at counting backwards. Is there a reason not to start with i=0 ? re, wh