From: Colin Ian King <colin.king@xxxxxxxxxxxxx> The current for loop decrements i when it is zero and this causes a wrap-around back to ~0 because i is unsigned. In the unlikely event that mask is 0, the loop will run forever. Fix this so we can't loop forever. Detected by CoverityScan, CID#1435469 ("Unsigned compared against 0") Signed-off-by: Colin Ian King <colin.king at canonical.com> --- drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c index ad30f5d3a10d..d92c9b9b15be 100644 --- a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c +++ b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c @@ -4199,7 +4199,7 @@ static int vega10_force_clock_level(struct pp_hwmgr *hwmgr, } data->smc_state_table.gfx_boot_level = i; - for (i = 31; i >= 0; i--) { + for (i = 32; --i; ) { if (mask & (1 << i)) break; } -- 2.11.0