Re: [PATCH 1/8] drm/amdgpu: grab an additional reference on the gang fence v2

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Thanks for these patches and feedback's.

The series is:
Acked-by: Srinivasan Shanmugam <srinivasan.shanmugam@xxxxxxx>

On 3/14/2025 7:50 PM, Christian König wrote:
Am 14.03.25 um 05:09 schrieb SRINIVASAN SHANMUGAM:
On 3/7/2025 7:18 PM, Christian König wrote:
We keep the gang submission fence around in adev, make sure that it
stays alive.

v2: fix memory leak on retry

Signed-off-by: Christian König <christian.koenig@xxxxxxx>
---
   drivers/gpu/drm/amd/amdgpu/amdgpu_device.c | 10 +++++++++-
   1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
index 198d29faa754..337543ec615c 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
@@ -6889,18 +6889,26 @@ struct dma_fence *amdgpu_device_switch_gang(struct amdgpu_device *adev,
   {
       struct dma_fence *old = NULL;
   +    dma_fence_get(gang);
       do {
           dma_fence_put(old);
           old = amdgpu_device_get_gang(adev);
           if (old == gang)
               break;
   -        if (!dma_fence_is_signaled(old))
+        if (!dma_fence_is_signaled(old)) {
Here, should we need to check ?
The gang is initialized to a dummy fence on bootup. So even when there is never any gang submission the old value is never NULL.

Regards,
Christian.

     // Check if old fence isn't signaled
     if (old && !dma_fence_is_signaled(old)) {

+            dma_fence_put(gang);
               return old;
+        }
         } while (cmpxchg((struct dma_fence __force **)&adev->gang_submit,
                old, gang) != old);
   +    /*
+     * Drop it once for the exchanged reference in adev and once for the
+     * thread local reference acquired in amdgpu_device_get_gang().
+     */
+    dma_fence_put(old);
if (old)
     dma_fence_put(old); // Ensure to release old reference  only if it is valid?


       dma_fence_put(old);
       return NULL;
   }



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