Re: [PATCH] drm/amdgpu: optimize the padding with hw optimization

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On 04/08/2024 19:11, Marek Olšák wrote:
On Thu, Aug 1, 2024 at 2:55 PM Marek Olšák <maraeo@xxxxxxxxx> wrote:

On Thu, Aug 1, 2024, 03:37 Christian König <christian.koenig@xxxxxxx> wrote:

Am 01.08.24 um 08:53 schrieb Marek Olšák:

On Thu, Aug 1, 2024, 00:28 Khatri, Sunil <sukhatri@xxxxxxx> wrote:


On 8/1/2024 8:49 AM, Marek Olšák wrote:
+       /* Header is at index 0, followed by num_nops - 1 NOP packet's */
+       for (i = 1; i < num_nop; i++)
+               amdgpu_ring_write(ring, ring->funcs->nop);
This loop should be removed. It's unnecessary CPU overhead and we
should never get more than 0x3fff NOPs (maybe use BUG_ON). Leaving the
whole packet body uninitialized is the fastest option.
That was the original intent to just move the WPTR for the no of nops
and tried too. Based on Christian inputs we should not let the nops packet

as garbage or whatever was there originally as a threat/safety measure.


It doesn't help safety. It can only be read by the GPU with kernel-level permissions.

Initializing the packet body is useless and adds CPU overhead, especially with the 256 NOPs or so that we use for no reason.


Not filling the remaining ring buffers with NOPs is a pretty clear NAK from my side. Leaving garbage in the ring buffer is not even remotely defensive.


What are you defending against? You know the ring is kernel-owned memory, right?

This was pushed without any justification why you need to clear
kernel-allocated memory with some constant number up to 30000 times
per second that only the kernel can read.

I see that this seems to be controversial, but FWIW, if the loop ends up staying, at least we could replace it with memset32 as I have shown in https://lore.kernel.org/amd-gfx/20240715104026.6311-1-tursulin@xxxxxxxxxx/ that the inefficient amdgpu_ring_write can show up in the profile.

And also maybe consider other than gfx? Again, I did something in https://lore.kernel.org/amd-gfx/20240712152855.45284-4-tursulin@xxxxxxxxxx/, but AMD folks will know if there is a similar (like in this series) approach which also improves the GPU side processing and not just CPU side.

Regards,

Tvrtko



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