Am 08.05.24 um 12:17 schrieb Michel Dänzer:
On 2024-05-07 18:39, Jeremy Day wrote:
This is just to report that I've had usually well-behaved applications
sometimes having problems with memory access violations since kernel
version 6.9-rc5. This past weekend I stumbled across a way to reliably
reproduce the problem in the form of a Skyrim save file which causes a
crash shortly after loading the game on affected kernels.
Things go back to running smoothly only if I revert one of the changes
in 5th April's "[PATCH] drm/amdgpu: fix visible VRAM handling during
faults" as follows.
Patch is against v6.9-rc7. It restores the check for partially
visible-to-cpu memory in amdgpu_bo_fault_reserve_notify. Things
seem stable again with this change.
Does this instead of your patch help by any chance?
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
index 109fe557a02b..29c197c00018 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
@@ -427,7 +427,7 @@ bool amdgpu_res_cpu_visible(struct amdgpu_device *adev,
amdgpu_res_first(res, 0, res->size, &cursor);
while (cursor.remaining) {
- if ((cursor.start + cursor.size) >= adev->gmc.visible_vram_size)
+ if ((cursor.start + cursor.size) > adev->gmc.visible_vram_size)
Oh, good catch. Yes that might be it.
Thanks a lot,
Christian.
return false;
amdgpu_res_next(&cursor, cursor.size);
}