On Thu, Oct 6, 2016 at 10:43 AM, Marek Olšák <maraeo at gmail.com> wrote: > On Thu, Oct 6, 2016 at 4:24 PM, Alex Deucher <alexdeucher at gmail.com> wrote: >> On Thu, Oct 6, 2016 at 6:28 AM, Marek Olšák <maraeo at gmail.com> wrote: >>> Do we need to bump the DRM version for this bug fix? >>> >> >> Alternatively, we could just cc stable. Being that the whole reset >> handling is mesa is till kind of up in the air, I'm not sure how >> critical it is. > > The Mesa part is actually complete. The problem is that if an > application requests the GL_LOSE_CONTEXT_ON_RESET strategy, an > incorrect reset counter returned by the kernel will automatically kill > the OpenGL context (by setting the no-op dispatch), so it's a pretty > serious issue and the kernel should return correct values regardless > of the state of GPU reset there. If the kernel returns an incorrect > reset counter, we need a version bump for the fix. GPU reset is currently disabled by default so the counter should never change at this point. Alex