On Thu, Oct 6, 2016 at 4:24 PM, Alex Deucher <alexdeucher at gmail.com> wrote: > On Thu, Oct 6, 2016 at 6:28 AM, Marek Olšák <maraeo at gmail.com> wrote: >> Do we need to bump the DRM version for this bug fix? >> > > Alternatively, we could just cc stable. Being that the whole reset > handling is mesa is till kind of up in the air, I'm not sure how > critical it is. The Mesa part is actually complete. The problem is that if an application requests the GL_LOSE_CONTEXT_ON_RESET strategy, an incorrect reset counter returned by the kernel will automatically kill the OpenGL context (by setting the no-op dispatch), so it's a pretty serious issue and the kernel should return correct values regardless of the state of GPU reset there. If the kernel returns an incorrect reset counter, we need a version bump for the fix. Marek