Hi Troy, On Tue, Nov 17, 2009 at 05:22:34, Troy Kisky wrote: > Fix underruns by using dma to copy 1st to sram > in a ping/pong buffer style and then copying from > the sram to the ASP. This also has the advantage > of tolerating very long interrupt latency on dma > completion. > > Signed-off-by: Troy Kisky <troy.kisky@xxxxxxxxxxxxxxxxxxx> [...] > +static int request_ping_pong(struct snd_pcm_substream *substream, > + struct davinci_runtime_data *prtd, > + struct snd_dma_buffer *iram_dma) > +{ > + dma_addr_t asp_src_ping; > + dma_addr_t asp_dst_ping; > + int link; > + struct davinci_pcm_dma_params *dma_data = prtd->params; > + > + /* Request ram master channel */ > + link = prtd->ram_channel = edma_alloc_channel(EDMA_CHANNEL_ANY, > + davinci_pcm_dma_irq, substream, > + EVENTQ_1); What is the reason for choosing EVENTQ_1 for this channel? EVENTQ_0 is already being used for ASP channel. I imagine it will be much easier to tune the queue usage in the system if all of audio data was using the same queue. I am working on a patch which lets platform specify the event queues for audio DMA. I am not sure if I really need to make a provision for two different queues to be specified - that's why I ask. Thanks, Sekhar _______________________________________________ Alsa-devel mailing list Alsa-devel@xxxxxxxxxxxxxxxx http://mailman.alsa-project.org/mailman/listinfo/alsa-devel