These audio codecs are used in sound bars and digital TVs, and benefit from off-loading to a DSP. In particular, Dolby Atmos and MPEG-H 3D audio spatialization is done in dedicated DSPs. Thus, adding these codecs to the Compress-Offload API makes sense. Signed-off-by: Carlos Rafael Giani <crg7475@xxxxxxxxxxx> --- include/uapi/sound/compress_params.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/include/uapi/sound/compress_params.h b/include/uapi/sound/compress_params.h index ddc77322d571..7a58e2026be3 100644 --- a/include/uapi/sound/compress_params.h +++ b/include/uapi/sound/compress_params.h @@ -43,7 +43,13 @@ #define SND_AUDIOCODEC_BESPOKE ((__u32) 0x0000000E) #define SND_AUDIOCODEC_ALAC ((__u32) 0x0000000F) #define SND_AUDIOCODEC_APE ((__u32) 0x00000010) -#define SND_AUDIOCODEC_MAX SND_AUDIOCODEC_APE +#define SND_AUDIOCODEC_AC3 ((__u32) 0x00000011) +#define SND_AUDIOCODEC_EAC3 ((__u32) 0x00000012) +#define SND_AUDIOCODEC_TRUEHD ((__u32) 0x00000013) +#define SND_AUDIOCODEC_DTS ((__u32) 0x00000014) +/* MPEG-H 3D Audio Stream (MHAS) as defined in ISO/IEC 23008-3 */ +#define SND_AUDIOCODEC_MHAS ((__u32) 0x00000015) +#define SND_AUDIOCODEC_MAX SND_AUDIOCODEC_MHAS /* * Profile and modes are listed with bit masks. This allows for a -- 2.34.1