Re: Still have choppy audio using 1.0.17

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Is it possible to detect this situation with alsa API, i.e., at application level?
Thanks.
Gustavo da Silva Serra escreveu:> I have discovered something else: I am display the current buffer > pointer (capture pointer and buffer pointer), when choppy audio occurs > the playback pointer is printed as a given value and, after, the capture > pointer has the same value. For example, a normal situation would be:>> Playback pointer: 3000> Capture pointer: 1000> Playback pointer: 4000> Capture pointer: 2000> Playback pointer: 0000> Capture pointer: 3000>> A choppy audio situation would be:>> Playback pointer: 3000> Capture pointer: 3000> Playback pointer: 4000> Capture pointer: 4000> Playback pointer: 0000> Capture pointer: 0000>> The following situation is NOT choppy:>> Capture pointer: 3000> Playback pointer: 3000> Capture pointer: 4000> Playback pointer: 4000> Capture pointer: 0000> Playback pointer: 0000>> Thanks any reply.>> Gustavo da Silva Serra escreveu:>   >> I am tracing aloop execution and the choppy audio happens when an >> application (capture or playback) opens the device while another one is >> capturing or playing. It seems to me, I may be completely wrong, that >> the problem could be a synchronization issue (a critical region with no >> mutexes, for instance). I analysed the sound wave with Audacity while in >> choppy audio condition and I realized that there are silent gaps, >> miliseconds with no sound at all (as if some buffer pointer was lost, >> for example).>>>> I haven't received any answer from you =(>> What do you think that is happening?>>>> Thanks in advance.>>>> Gustavo da Silva Serra escreveu:>>   >>     >>> I have been trying for many weeks to solve this problem, but with no >>> success. After updating to Alsa 1.0.17, which include changes to aloop, >>> I still have choppy audio. I will try to summarize what happens:>>>>>> - I need to use aloop, if I change to a sound card all the problems are >>> gone;>>> - After some time of continuous play, applications start to reproduce >>> choppy audio. Choppy audio doesn't happens all the time;>>> - If I repeatedly start and stop my sound capture application choppy >>> audio occur sooner;>>> - Start/stop my application restores the sound quality (after some tryies);>>> - This happens with ALSA applications (xine, vlc) and OSS emulated;>>> - I have tryied many period_size and buffer_size in asound.conf, now I >>> am using 960 for period and 3840 for buffer. As I decrease period size, >>> the audio quality improves, but choppy audio still happens;>>> - I test for overrun but no errors occur.>>> - I am using block mode, interleaved, 44100, 16 bit, 2 channels>>> - I am using dmix, dsnoop, removing them does not correct the audio>>>>>> These are some of the information I have, I don't know if is is enough. >>> If necessary I can provide any other information.>>> What do you suggest that I do? Are there any known issues or >>> configuration requirements?>>>>>> Thanks in advance.>>> _______________________________________________>>> Alsa-devel mailing list>>> Alsa-devel@xxxxxxxxxxxxxxxx>>> http://mailman.alsa-project.org/mailman/listinfo/alsa-devel>>>>>> __________ NOD32 3191 (20080616) Information __________>>>>>> This message was checked by NOD32 antivirus system.>>> http://www.eset.com>>>>>>>>>>>>   >>>     >>>       >>   >>     >>>   

-- Gustavo da Silva Serra        gustavo.serra@xxxxxxxxxx———————————————————————————Tools & Technologies - T&T Engenheiros Associados Ltda.Projetos de SW & HW - Desenvolvendo soluções.Rua Riachuelo, 1098 Conj. 1204Centro - Porto Alegre - CEP 90010-272Fone DDR: (51)3220-3290Fone/Fax: (51)3220-3220 / 3220-3206http://www.tet.com.br/                                             tet@xxxxxxxxxx
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