SFGate: Simulator Training on the Rise

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Friday, December 15, 2006 (AP)
Simulator Training on the Rise
By STEPHEN MAJORS, Associated Press Writer


   (12-15) 11:57 PST Orlando, Fla. (AP) --

   A loud boy launches spit balls at a classmate. Another kid slumps in his
seat, oozing apathy and his desire to be anywhere else. Other students
laugh mockingly and make inappropriate sounds as the rookie teacher faces
his worst classroom nightmare.

   It's no easy job to regain control and coax the students into writing an
essay about what they did last weekend. Fortunately for the teacher, it
was only a computer simulation.

   The children are a mix of virtual humans projected on a screen and an
out-of-sight actress who provides their gestures and dialogue. As the
teacher interacts with each kid, the actress assumes the student's
identity and movements with the help of technology that senses her
motions.

   Computer simulations, which have for years been used by the military and
airlines, are increasingly finding their way into professions such as
teaching, policing, sales and other fields that depend more on
interpersonal skills than technical proficiency.

   The STAR Classroom Simulator, a partnership between Simiosys LLC, the
Haberman Educational Foundation and the University of Central Florida,
mixes computer technology and a human role-player. It's currently in trial
and is expected to be commercially available within a year.

   "I thought it was a great device to see how you would respond in a
spontaneous situation with a student that might be either aggressive or
have some repressive tendencies," said Kevin Gouvia, a former teacher at
an Orlando-area urban high school who recently tried the simulator.

   Randall Shumaker, director of the University of Central Florida's
Institute for Simulation & Training, said simulators could give realistic
but safe training to teachers, whose mistakes can be traumatizing, or
suicide prevention counselors, whose errors can be fatal.

   "The dropout rate for urban teachers is 40 or 50 percent," Shumaker said.
"Part of the reason appears to be they just get thrown into the fires. We
can build systems that give people a graded approach so you expose them to
this in a virtual world and gradually turn up the heat."

   While many lament that people are losing their face-to-face social skills
because of cell phones, e-mail and text-messaging, some may receive
computer training on how to interact with other humans in the most
delicate situations.

   SIMmersion LLC, a Columbia, Md., company partially owned by Johns Hopkins
University, has developed interrogation simulations for the FBI by filming
actors giving different responses, including gestures, to a range of
potential questions that an agent might ask.

   The footage is then built into a program that responds to a list of
questions typed or spoken by the trainee. Unlike the classroom simulator,
where responses are controlled by a live actor, the responses are
controlled by the computer program itself.

   In one, "Rasheed" is a potential informant whom agents must cultivate by
demonstrating sensitivity to Arab culture.

   Being too abrupt with Rasheed, or telling him that his wife is beautiful,
will offend him, and his demeanor will change. Sometimes Rasheed is open,
sometimes not, and his motives for talking differ, meaning the same
conversation will never occur twice, said Dale Olsen, SIMmersion's
president. The system teaches rapport-building with the subject, rewarding
a sensitive approach and punishing blunders.

   Still, Rasheed is limited — he can't talk about every subject
because that technology is several years, maybe decades, away.

   All social simulators chase an elusive goal of replicating human behavio=
r.

   "We don't quite understand all the things we need to know and we can't
quite make the (virtual humans) advanced enough," Shumaker said.

   But the advantage comes from providing a safe environment that can be us=
ed
any time and is a cost-cutting alternative to hiring multiple actors.

   "You can't necessarily practice dealing with real people because if you =
do
you will harm people," Olsen said. "People could die or you could get
sued."

   SIMmersion also has developed a program to help Army chaplains identify
and treat soldiers who have suicidal tendencies, and will release a
simulation in January that trains people how to counsel a woman who was
just raped.

   Olsen said he is talking with companies in the communications and
pharmaceutical industries to develop tailored programs that train in
performance evaluation and sales.

   Randall Hill, executive director of the Institute for Creative
Technologies at the University of Southern California, created a cultural
awareness trainer for the military that combines computer imaging with
real props. But he also hopes the technology has a much broader
application.

   "I want to see these technologies used to transport you to another time
and place and be able to interact with people from other cultures," Hill
said. "I think we can enhance social skills and cultural knowledge." ------=
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Copyright 2006 AP

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