Hi, I spotted that FPS was around 122 [1] in the Shadow of the Tomb Raider benchmark at commit f6cef5f8c37f but after moving to commit 4ae3dc83b047 it decreased to 84 [2]. I bisected it and the first bad commit was 587d67fd929a. Author: Takashi Iwai <tiwai@xxxxxxx> Date: Fri Mar 15 11:14:42 2024 +0100 ALSA: timer: Fix missing irq-disable at closing The conversion to guard macro dropped the irq-disablement at closing mistakenly, which may lead to a race. Fix it. Fixes: beb45974dd49 ("ALSA: timer: Use guard() for locking") Reported-by: syzbot+28c1a5a5b041a754b947@xxxxxxxxxxxxxxxxxxxxxxxxx Closes: http://lore.kernel.org/r/0000000000000b9a510613b0145f@xxxxxxxxxx Message-ID: <20240315101447.18395-1-tiwai@xxxxxxx> Signed-off-by: Takashi Iwai <tiwai@xxxxxxx> sound/core/timer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) To make sure of this I builded kernel at commit 712e14250dd2 with revert 587d67fd929a and the benchmarking result was returned to best observed by me. [1] good results - https://postimg.cc/G4NPHMyk [2] bad results - https://postimg.cc/1n0D7sYH I attached here my build .config and kernel log. Is it possible to find a better approach than 587d67fd929a? -- Best Regards, Mike Gavrilov.
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.config.zip
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6.9.0-rc1-test-rev-587d67fd929ad89801bcc429675bda90d53f6592.zip
Description: Zip archive
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