Hi Mauricio and all. I had a brief look. Seems you have done some nice work on the project. At the moment though I think it is not a viable solution for the LiveCD for the following reasons. The software is written in C# which is a problem, especially if you want to put it on a LiveCD, because the environment is a pretty big beast and it adds quite some packages. There is a reason why it has been removed from the Desktop LiveCD. We have software available which has been developed, used and tested for years. In particular Player/Stage are mature and widely used and have been incorporated or connected to many projects. Fawkes has been around for four years and has been used and hardened at various RoboCup events and demos in real life scenarios, and it has been released. And all of these are available today. An Alpha level software is not a good start for a teaser project that should attract people. I don't see any kind of scripting interface. Something like this is necessary to write programs on-the-fly and go with the game idea, ideally with some behavior description facilities. We don't want to bore the user watching the compiler. In general writing behavior in non-scripting languages is tedious, to say the least. I don't want to discourage you. I think you should go forward, release it and package it, even if it is not used for the LiveCD. It might also be worthwhile to think about providing an interface to the "outside" world to connect with other frameworks out there. Maybe the 3D environment could be connected to Fawkes as a simulation environment or display? Regards from Pittsburgh, Tim -- Tim Niemueller <tim@xxxxxxxxxxxxx> www.niemueller.de ================================================================= Imagination is more important than knowledge. (Albert Einstein) _______________________________________________ robotics mailing list robotics@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/robotics