Rahul Sundaram wrote:
Jeremy Katz wrote:
Just because the bits are there doesn't mean that the combination of
bits boots and works. And that's the focus of the testing --
integration testing as opposed to component testing
How much of that applies to a games spin? What do I do to move this
forward?
Well from the Infrastructure side come up with a secure, reproducible
mechanism to get your bits to us. I'm not that familiar with
revisor/pungi but is there a way to create a spin then save the configs,
give it to us to re-create? If so then I guess we'd just need to create
an SCM where you (and others) could send their configs once they're
approved. At first I can only imagine a handful of spins that,
hopefully, change rarely (like per release). If thats the case I think
we could commit some resources to doing it manually until the final
solution is figured out[1]. I think that seems reasonable since, in the
future, it'd probably be very similar except the building part would be
automated.
Thoughts?
-Mike
[1] As a trial only, this way we can say no to people or just stop if
we run out of resources or decide its not working out.
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