Re: Fedora Games Spin : Requesting Board Approval

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Rahul Sundaram wrote:
Jeremy Katz wrote:


Just because the bits are there doesn't mean that the combination of
bits boots and works.  And that's the focus of the testing --
integration testing as opposed to component testing

How much of that applies to a games spin? What do I do to move this forward?

Well from the Infrastructure side come up with a secure, reproducible mechanism to get your bits to us. I'm not that familiar with revisor/pungi but is there a way to create a spin then save the configs, give it to us to re-create? If so then I guess we'd just need to create an SCM where you (and others) could send their configs once they're approved. At first I can only imagine a handful of spins that, hopefully, change rarely (like per release). If thats the case I think we could commit some resources to doing it manually until the final solution is figured out[1]. I think that seems reasonable since, in the future, it'd probably be very similar except the building part would be automated.

Thoughts?

   -Mike


[1] As a trial only, this way we can say no to people or just stop if we run out of resources or decide its not working out.

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