This just started happening. I fired up Sauerbraten (a SDL-based game), and when it tried to access the sound card via SDL and OSS, SDL came back saying that "/dev/dsp1" was unavailable. I looked, and it didn't even exist. So I symlink'd it to /dev/dsp and tried again. This time, it tried to open "/dev/dsp2"! Is this an issue in ALSA, or somewhere else, and what can I do to fix it? I tried using the ALSA output from SDL, but there's lots of annoying clicky-poppy noises because the sampling rate of my sound card (48000) is different than that of SDL by default (44100).
Thanks.
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