Re: On-stack work item completion race? (was Re: XFS crash?)

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On Wed, Jun 25, 2014 at 7:00 AM, Tejun Heo <tj@xxxxxxxxxx> wrote:
>
> Hello,
>
> On Tue, Jun 24, 2014 at 08:05:07PM -0700, Austin Schuh wrote:
> > > I can see no reason why manual completion would behave differently
> > > from flush_work() in this case.
> >
> > I went looking for a short trace in my original log to show the problem,
> > and instead found evidence of the second problem.  I still like the shorter
> > flush_work call, but that's not my call.
>
> So, are you saying that the original issue you reported isn't actually
> a problem?  But didn't you imply that changing the waiting mechanism
> fixed a deadlock or was that a false positive?

Correct, that was a false positive.  Sorry for the noise.

> > I spent some more time debugging, and I am seeing that tsk_is_pi_blocked is
> > returning 1 in sched_submit_work (kernel/sched/core.c).  It looks
> > like sched_submit_work is not detecting that the worker task is blocked on
> > a mutex.
>
> The function unplugs the block layer and doesn't have much to do with
> workqueue although it has "_work" in its name.

Thomas moved
+ if (tsk->flags & PF_WQ_WORKER)
+   wq_worker_sleeping(tsk);
into sched_submit_work as part of the RT patchset.

> > This looks very RT related right now.  I see 2 problems from my reading
> > (and experimentation).  The first is that the second worker isn't getting
> > started because tsk_is_pi_blocked is reporting that the task isn't blocked
> > on a mutex.  The second is that even if another worker needs to be
> > scheduled because the original worker is blocked on a mutex, we need the
> > pool lock to schedule another worker.  The pool lock can be acquired by any
> > CPU, and is a spin_lock.  If we end up on the slow path for the pool lock,
> > we hit BUG_ON(rt_mutex_real_waiter(task->pi_blocked_on))
> > in task_blocks_on_rt_mutex in rtmutex.c.  I'm not sure how to deal with
> > either problem.
> >
> > Hopefully I've got all my facts right...  Debugging kernel code is a whole
> > new world from userspace code.
>
> I don't have much idea how RT kernel works either.  Can you reproduce
> the issues that you see on mainline?
>
> Thanks.
>
> --
> tejun

I'll see what I can do.

Thanks!
  Austin

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