PLEASE – I NEED
HELP!!! Is there some way to
use Xv with the "Video Texture" or “Video Blitter”
adaptors to use XDraw commands to annotate live video data after it has been
converted from YUV, but before it is shown to the user? We currently use video
overlays for this, but most graphics cards seem to be dropping support for the
overlays. I would like to be able
to combine the video and the annotations in offscreen memory and then present
them to the operator. And I would like to be able to make use of the
colorspace conversion and resizing capabilites of Xv at the same time.
When I try to draw
(using XvShmPutImage) to an offscreen pixmap using the "Video
Texture" adaptor, it says there are insufficient resources. - Steve Thrash |