I'm wondering where I can read about support for OpenGL in hardware under MacOS X. I have XFree86 4.2.0 running under MacOS X 10.2 and the OpenGL support works great, but I don't think it's utilizing the 3d card (a Rage 128 Pro) in my mac. I can see tearing on refresh, for instance. Running glxinfo seems to confirm this: direct rendering: No ... OpenGL renderer string: Mesa GLX Indirect ... Is this being worked on? Where can I get more information? How difficult would it be to get an X GL app to work with the Cocoa GL framework? I don't mean porting the X stuff, just popping up a Cocoa window for the GL bits. If there is a more appropriate place to ask this question, please let me know, Thanks very much for all the excellent hard work on getting X on OS X. It's fantastic and crazy that I have 5 different windowing environments running on the same machine at the same time (Classic, Carbon, Cocoa, Java, X). -c [ Christopher Mason <cmason@cmason.com> http://www.cmason.com/ ] [ "Please place your whole head in front of the shotgun." -D. Leary ] _______________________________________________ Newbie@XFree86.Org *** To unsubscribe , or change message options, see: http://XFree86.Org/mailman/listinfo/newbie