Hello, all. I have a two Mac mini 4.1 (mid 2010: Intel Core 2 Duo P8600, 4Gb RAM, NVIDIA GeForce 320M, Intel HDA) One has Snowleopard 10.6.8 (32-bit) installed, another - Lion 10.7.2 (64-bit). I have installed Wine 1.3.31 from MacPorts repository on both of them and attempts to run Civilization 4 Complete Edition. I've made dll substitution specific for this game using winetrics (msxml3, vcrun2005). On Snowleopard installation game runs just fine, but on Lion it produces a lot of d3d errors after intro movie/logo are shown. Most of problems reported are: fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000 err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0) The begining of errors log is: ÿ Code: Mac:~/.wine/drive_c/Relax/Civilization4.Complete/Beyond the Sword$ wine Civ4BeyondSword.exe & [1] 809 fixme:system:SystemParametersInfoW Unimplemented action: 55 (SPI_SETMOUSEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:gameux:GameExplorerImpl_VerifyAccess (0x13c090, L"C:\\Relax\\Civilization4.Complete\\Beyond the Sword\\Civ4BeyondSword.exe", 0x32fb58) fixme:wtsapi:WTSRegisterSessionNotification Stub 0x200f6 0x00000000 'import site' failed; use -v for traceback fixme:win:EnumDisplayDevicesW ((null),0,0x32ef10,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f450,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f460,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:win:EnumDisplayDevicesW ((null),0,0x32efa0,0x00000000), stub! fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000 fixme:d3d:context_check_fbo_status FBO status unrecognized (0) fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x1809b728) WINED3DFMT_B8G8R8X8_UNORM 1024x768 2 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x18097628) WINED3DFMT_D24_UNORM_S8_UINT 1024x768 2 samples. fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000 fixme:d3d:context_check_fbo_status FBO status unrecognized (0) fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x1809b728) WINED3DFMT_B8G8R8X8_UNORM 1024x768 2 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x18097628) WINED3DFMT_D24_UNORM_S8_UINT 1024x768 2 samples. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0) err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur fixme:d3d_shader:gen_arbfp_ffp_shader Fragment program error at position 1121140005: (null) fixme:d3d_shader:shader_arb_dump_program_source !!ARBfp1.0 fixme:d3d_shader:shader_arb_dump_program_source PARAM const = {1, 2, 4, 0.5}; fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP; fixme:d3d_shader:shader_arb_dump_program_source TEMP ret; fixme:d3d_shader:shader_arb_dump_program_source TEMP arg0; fixme:d3d_shader:shader_arb_dump_program_source TEMP arg1; fixme:d3d_shader:shader_arb_dump_program_source TEMP arg2; fixme:d3d_shader:shader_arb_dump_program_source PARAM specular_enable = program.env[1]; fixme:d3d_shader:shader_arb_dump_program_source MOV ret, fragment.color.primary; fixme:d3d_shader:shader_arb_dump_program_source MAD result.color, fragment.color.secondary, specular_enable, ret; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source Can anyone give a clue how to solve this problem ?