O.K. installed wine-1.3.31. PixPlant doesn't work again in regard to the 3d rendering and before removing the file "windows/winsxs/manifests/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_deadbeef.manifest" it doesn't even start. Here is again the output from the console: peter@peter ~/.wine/drive_c/Program Files (x86)/PixPlant2 $ wine --version wine-1.3.31 peter@peter ~/.wine/drive_c/Program Files (x86)/PixPlant2 $ wine PixPlant.exe Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.10.0 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. *-*-* OGRE Initialising *-*-* Version 1.6.0 (Shoggoth) fixme:win:EnumDisplayDevicesW ((null),0,0x33e0dc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33dffc,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a760-90c8-11d0-bd43-00a0c911ce86} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Permission denied fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found DirectX version: 0033F99C Loading library C:\Program Files (x86)\PixPlant2\RenderSystem_Direct3D9.dll Installing plugin: D3D9 RenderSystem D3D9 : Direct3D9 Rendering Subsystem created. fixme:win:EnumDisplayDevicesW ((null),0,0x33ee88,0x00000000), stub! D3D9: Driver Detection Starts D3D9: Driver Detection Ends Plugin successfully installed Loading library C:\Program Files (x86)\PixPlant2\Plugin_CgProgramManager.dll Installing plugin: Cg Program Manager Plugin successfully installed CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- D3D9 : Subsystem Initialising *************************************** *** D3D9 : Subsystem Initialised OK *** *************************************** D3D9RenderSystem::_createRenderWindow "wxWindow100", 100x100 windowed miscParams: FSAA=16 externalWindowHandle=65806 D3D9 : Created D3D9 Rendering Window 'wxWindow100' : 20x20, 32bpp D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. Registering ResourceManager for type Texture Registering ResourceManager for type GpuProgram D3D9: Vertex texture format supported - PF_A8R8G8B8 D3D9: Vertex texture format supported - PF_B8G8R8A8 D3D9: Vertex texture format supported - PF_FLOAT16_RGB D3D9: Vertex texture format supported - PF_FLOAT16_RGBA D3D9: Vertex texture format supported - PF_FLOAT32_RGB D3D9: Vertex texture format supported - PF_FLOAT32_RGBA D3D9: Vertex texture format supported - PF_R8G8B8A8 D3D9: Vertex texture format supported - PF_DEPTH D3D9: Vertex texture format supported - PF_FLOAT16_R D3D9: Vertex texture format supported - PF_FLOAT32_R D3D9: Vertex texture format supported - PF_FLOAT16_GR D3D9: Vertex texture format supported - PF_FLOAT32_GR fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table RenderSystem capabilities ------------------------- RenderSystem Name: Direct3D9 Rendering Subsystem GPU Vendor: nvidia Device Name: NVIDIA GeForce 8300 GS Driver Version: 6.15.12.6658 * Fixed function pipeline: yes * Hardware generation of mipmaps: yes * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Fragment programs: yes * Geometry programs: no * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 * Texture Compression: yes - DXT: yes - VTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 4 - With different bit depths: no * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 63 * Vertex texture fetch: yes - Max vertex textures: 4 - Vertex textures shared: no * Render to Vertex Buffer : no * DirectX per stage constants: no ResourceBackgroundQueue - threading disabled Particle Renderer Type 'billboard' registered fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Added resource location 'C:\Program Files (x86)\PixPlant2\' of type 'FileSystem' to resource group 'General' Added resource location 'C:\Program Files (x86)\PixPlant2\assets' of type 'FileSystem' to resource group 'General' Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Parsing scripts for resource group General Parsing script Faron.material Finished parsing scripts for resource group General Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal !!! Direct3D Device Lost! !!! Direct3D Device Lost! Mesh: Loading C:\Program Files (x86)\PixPlant2\assets\sphere.mesh. Can't assign material 01-Default to SubEntity of Object because this Material does not exist. Have you forgotten to define it in a .material script? fixme:d3d9:Direct3DShaderValidatorCreate9 stub !!! Direct3D Device Lost! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x193408, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: curtainfill32x32.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x193408 stub! D3D9TextureManager released: 0 unmanaged textures D3D9HardwareBufferManager released: 0 unmanaged vertex buffers 0 unmanaged index buffers Reset device ok w:522 h:722 D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. D3D9TextureManager recreated: 0 unmanaged textures D3D9HardwareBufferManager recreated: 0 unmanaged vertex buffers 0 unmanaged index buffers !!! Direct3D Device successfully restored. fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x16c838, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: DiffuseTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x16c838 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c210, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: NormalTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c210 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c4b0, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: HeightTexture: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c4b0 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c750, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: SpecularTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c750 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c0b0, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: DiffuseTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c0b0 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c210, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: NormalTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c210 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c4b0, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: HeightTexture: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c4b0 stub! fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x18c750, filter_type WINED3DTEXF_ANISOTROPIC stub! Texture: SpecularTexture: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x18c750 stub! *-*-* OGRE Shutdown Unregistering ResourceManager for type Compositor Unregistering ResourceManager for type Font Unregistering ResourceManager for type Skeleton Unregistering ResourceManager for type Mesh Unregistering ResourceManager for type HighLevelGpuProgram Uninstalling plugin: Cg Program Manager Plugin successfully uninstalled Unloading library C:\Program Files (x86)\PixPlant2\Plugin_CgProgramManager.dll Uninstalling plugin: D3D9 RenderSystem D3D9 : Shutting down cleanly. Unregistering ResourceManager for type Texture Unregistering ResourceManager for type GpuProgram D3D9 : Direct3D9 Rendering Subsystem destroyed. Plugin successfully uninstalled Unloading library C:\Program Files (x86)\PixPlant2\RenderSystem_Direct3D9.dll Unregistering ResourceManager for type Material peter@peter ~/.wine/drive_c/Program Files (x86)/PixPlant2 $ What else can I try?