Ride! Next Generation Equitation - fails

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Trying to get a horse game running with wine in the computer.


Code:
wine '/home/TForsman/.wine/drive_c/Program/PAN Vision/Ride! Next Generation Equitation/EquestrianApp.exe'
wine: Call from 0x68417be2 to unimplemented function msvcp80.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z, aborting
wine: Unimplemented function msvcp80.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z called at address 0x68417be2 (thread 0009), starting debugger...
Unhandled exception: unimplemented function msvcp80.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z called in 32-bit code (0x68417be2).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:68417be2 ESP:0032fbc4 EBP:0032fc28 EFLAGS:00000203(   - --  I   - - -C)
 EAX:68403ed1 EBX:684715e4 ECX:685b4864 EDX:0032fbe4
 ESI:80000100 EDI:00745344
Stack dump:
0x0032fbc4:  0032fc48 00000008 00110000 80000100
0x0032fbd4:  00000001 00000000 68417be2 00000002
0x0032fbe4:  685b4864 685ba53b 683b4028 68383a6b
0x0032fbf4:  00175b00 007616c8 00000013 00110014
0x0032fc04:  6867183b 686b70e0 00175aac 0051ddbb
0x0032fc14:  00175b00 007616c8 68417b9a 686b70e0
Backtrace:
=>0 0x68417be2 in kernel32 (+0x27be2) (0x0032fc28)
  1 0x685b4808 in msvcp80 (+0x24807) (0x0032fc58)
  2 0x685a091d in msvcp80 (+0x1091c) (0x0032fe08)
  3 0x004fb8e3 in equestrianapp (+0xfb8e2) (0x0032fe08)
  4 0x0067e3d4 in equestrianapp (+0x27e3d3) (0x0032fe90)
  5 0x68436d4c call_process_entry+0xb() in kernel32 (0x0032fea8)
  6 0x6843a1eb in kernel32 (+0x4a1ea) (0x0032fee8)
  7 0x6837f3a8 call_thread_func+0xb() in ntdll (0x0032fef8)
  8 0x6837f57e in ntdll (+0x5f57d) (0x0032ffc8)
  9 0x6835a61e in ntdll (+0x3a61d) (0x0032ffe8)
0x68417be2: subl	$4,%esp
Modules:
Module	Address			Debug info	Name (76 modules)
PE	  330000-  34b000	Deferred        vorbisfile
PE	  350000-  360000	Deferred        ogg
PE	  400000-  817000	Export          equestrianapp
PE	  820000-  8fc000	Deferred        eqgui
PE	  900000-  a36000	Deferred        vorbis
PE	  a40000-  c93000	Deferred        d3dx9_25
PE	10000000-1019f000	Deferred        ceguibase
ELF	68000000-68020000	Deferred        ld-linux.so.2
ELF	68020000-68160000	Dwarf           libwine.so.1
ELF	68160000-6817b000	Deferred        libpthread.so.0
ELF	6817b000-6830b000	Deferred        libc.so.6
ELF	6830b000-68310000	Deferred        libdl.so.2
ELF	68310000-683d0000	Dwarf           ntdll<elf>
  \-PE	68320000-683d0000	\               ntdll
ELF	683d0000-683de000	Deferred        libnss_files.so.2
ELF	683de000-68586000	Dwarf           kernel32<elf>
  \-PE	683f0000-68586000	\               kernel32
ELF	68586000-68635000	Dwarf           msvcp80<elf>
  \-PE	68590000-68635000	\               msvcp80
ELF	68635000-686c0000	Deferred        msvcrt<elf>
  \-PE	68650000-686c0000	\               msvcrt
ELF	686c0000-686ea000	Deferred        msvcr80<elf>
  \-PE	686d0000-686ea000	\               msvcr80
ELF	686ea000-68718000	Deferred        msvcr90<elf>
  \-PE	686f0000-68718000	\               msvcr90
ELF	68718000-6877c000	Deferred        ddraw<elf>
  \-PE	68720000-6877c000	\               ddraw
ELF	6877c000-688b3000	Deferred        wined3d<elf>
  \-PE	68790000-688b3000	\               wined3d
ELF	688b3000-689ed000	Deferred        user32<elf>
  \-PE	688c0000-689ed000	\               user32
ELF	689ed000-68a91000	Deferred        gdi32<elf>
  \-PE	68a00000-68a91000	\               gdi32
ELF	68a91000-68af0000	Deferred        advapi32<elf>
  \-PE	68aa0000-68af0000	\               advapi32
ELF	68af0000-68bf5000	Deferred        ole32<elf>
  \-PE	68b10000-68bf5000	\               ole32
ELF	68bf5000-68c6a000	Deferred        rpcrt4<elf>
  \-PE	68c00000-68c6a000	\               rpcrt4
ELF	68c6a000-68d5b000	Deferred        comctl32<elf>
  \-PE	68c70000-68d5b000	\               comctl32
ELF	68d5b000-68de4000	Deferred        libfreetype.so.6
ELF	68de4000-68df8000	Deferred        libz.so.1
ELF	68df8000-68e08000	Deferred        libbz2.so.1
ELF	68e08000-68e36000	Deferred        libfontconfig.so.1
ELF	68e36000-68e5e000	Deferred        libexpat.so.1
ELF	68e5e000-68f04000	Deferred        winex11<elf>
  \-PE	68e70000-68f04000	\               winex11
ELF	68f04000-68f0c000	Deferred        libsm.so.6
ELF	68f0c000-68f1b000	Deferred        libxext.so.6
ELF	68f1b000-6903b000	Deferred        libx11.so.6
ELF	6903b000-69053000	Deferred        libxcb.so.1
ELF	69053000-69056000	Deferred        libxau.so.6
ELF	69056000-69077000	Deferred        imm32<elf>
  \-PE	69060000-69077000	\               imm32
ELF	69077000-6907a000	Deferred        libxinerama.so.1
ELF	6907a000-6907f000	Deferred        libxxf86vm.so.1
ELF	6907f000-69088000	Deferred        libxrender.so.1
ELF	69088000-6908f000	Deferred        libxrandr.so.2
ELF	6908f000-69092000	Deferred        libxcomposite.so.1
ELF	69092000-6909f000	Deferred        libxi.so.6
ELF	6909f000-690a8000	Deferred        libxcursor.so.1
ELF	690a8000-690ad000	Deferred        libxfixes.so.3
ELF	690ad000-690e0000	Deferred        uxtheme<elf>
  \-PE	690b0000-690e0000	\               uxtheme
ELF	6b7f6000-6b80e000	Deferred        libice.so.6
ELF	6fc34000-6fd0b000	Deferred        msvcp90<elf>
  \-PE	6fc50000-6fd0b000	\               msvcp90
ELF	708f7000-70921000	Deferred        libm.so.6
ELF	720d2000-720ec000	Deferred        dinput8<elf>
  \-PE	720e0000-720ec000	\               dinput8
ELF	74724000-74729000	Deferred        libxdmcp.so.6
ELF	79bd5000-79bed000	Deferred        version<elf>
  \-PE	79be0000-79bed000	\               version
ELF	7bf00000-7bf03000	Deferred        <wine-loader>
ELF	7c60e000-7c64f000	Deferred        libncurses.so.5
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program\PAN Vision\Ride! Next Generation Equitation\EquestrianApp.exe
	00000009    0 <==
0000000e services.exe
	0000001f    0
	0000001e    0
	00000018    0
	00000017    0
	00000015    0
	00000010    0
	0000000f    0
00000012 winedevice.exe
	0000001a    0
	00000019    0
	00000014    0
	00000013    0
0000001b plugplay.exe
	00000020    0
	0000001d    0
	0000001c    0
00000021 explorer.exe
	00000022    0
Backtrace:
=>0 0x68417be2 in kernel32 (+0x27be2) (0x0032fc28)
  1 0x685b4808 in msvcp80 (+0x24807) (0x0032fc58)
  2 0x685a091d in msvcp80 (+0x1091c) (0x0032fe08)
  3 0x004fb8e3 in equestrianapp (+0xfb8e2) (0x0032fe08)
  4 0x0067e3d4 in equestrianapp (+0x27e3d3) (0x0032fe90)
  5 0x68436d4c call_process_entry+0xb() in kernel32 (0x0032fea8)
  6 0x6843a1eb in kernel32 (+0x4a1ea) (0x0032fee8)
  7 0x6837f3a8 call_thread_func+0xb() in ntdll (0x0032fef8)
  8 0x6837f57e in ntdll (+0x5f57d) (0x0032ffc8)
  9 0x6835a61e in ntdll (+0x3a61d) (0x0032ffe8)
wine: Call from 0x68417be2 to unimplemented function msvcp80.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z, aborting




So wonder if someone got any tips that might get this game runnable?

The only thing i manage to see, is the first menu where i can choose to start new game, when i push it, then it fails to start.







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