Spelunky

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Hi. Trying wine for the first time, and tried running Spelunky as a test, but I get errors and the game crashes before it starts up. I'm running on the x86-64 version of Arch Linux and wine 1.3.28. I setup wine with WINEARCH=win32. 


Code:

fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x20b628, (nil), (nil), 0x10098, 8, 64, 3f, (nil)): to check
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 4 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x209a98,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x20b628, dmusic = (nil), dsound = 0x209a98, hwnd = 0x10098)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x20b628)->(8, 64, 0, 0x20b7f4): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x214600, 0): stub
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4 and card vendor 0000.
err:mmtime:TIME_MMTimeStop Timer still active?!









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