NULL pointer dereference in context_acquire(), wined3d/context.c

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In context_acquire(), line 2439 (as of commit 90e3bc5, fetched just now), I'm seeing the line

	struct wined3d_swapchain *swapchain = device->swapchains[0];

crash because device->swapchains is NULL.

This happens in the games Club Paradise and Spa Mania when switching between fullscreen and windowed mode.  The platform is Ubuntu Desktop 32-bit 11.04 with the Recommended version of the proprietary NVIDIA driver.

Any suggestions as to how I might patch Wine to fix this?

Josh






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