On Wed, Sep 14, 2011 at 3:26 PM, Mateusz Stachowski < wineforum-user@xxxxxxxxxx> wrote: > I've tried to run demo of Hard Reset and it has two big problems on Wine. > First is that mouse isn't working. You get input only from keyboard but that > can be solved with raw input patch. I used the one that is working with Deus > Ex: Human Revolution: > > http://dl.dropbox.com/u/6901628/raw2.patch > > but second is much worse. Basically almost all of the textures aren't > rendered. It starts right in the menu and follows to the in-game where you > get to see some of the HUD and weapon model rendered (but also not > properly). > > I've tried multiple versions of Wine. The newest ones 1.3.27 and 1.3.28 are > hanging the demo on the Flying Wild Hog logo (that's the developer). Other > versions that I tested were 1.3.25 and 1.3.24 and with those I'm able to get > to the gameplay. > > Setting UseGLSL to disabled didn't changed anything. I have installed > d3dx9_36 and vcrun2008 with winetricks. > > This is output from the terminal (wine.log): > > > Code: > fixme:dbghelp_dwarf:compute_location Only supporting one reg (edx/19 -> -2) > fixme:dbghelp_dwarf:compute_location Only supporting one breg (ecx/18 -> > edx/19) > fixme:xinput:XInputGetState (0 0xc0b848) > fixme:win:EnumDisplayDevicesW ((null),0,0x32f234,0x00000000), stub! > fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled > fixme:wbemprox:wbem_locator_ConnectServer 0x4f7ae20, L"\\\\.\\root\\cimv2", > (null), (null), (null), 0x00000000, (null), (nil), 0x32f274) > fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) > WINED3DFORMAT! > fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in > the format lookup table > fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) > WINED3DFORMAT! > fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in > the format lookup table > fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ) > WINED3DFORMAT! > fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in > the format lookup table > fixme:d3d:swapchain_init Add OpenGL context recreation support to > context_validate_onscreen_formats > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:process:GetLogicalProcessorInformation ((nil),0x32faf0): stub > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:thread:SetThreadIdealProcessor (0x164): stub > fixme:thread:SetThreadIdealProcessor (0x170): stub > err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, > but no texture name. > err:d3d_surface:surface_modify_location Surface 0x4ebdf18 does not have any > up to date location. > err:d3d_surface:surface_modify_location Surface 0x4ebdf18 does not have any > up to date location. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:thread:SetThreadIdealProcessor (0x164): stub > fixme:thread:SetThreadIdealProcessor (0x170): stub > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work > correctly yet. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:StencilOp Unrecognized stencil op 0 > fixme:d3d:StencilOp Unrecognized stencil op 0 > fixme:d3d:StencilOp Unrecognized stencil op 0 > > > > those last ones are spaming console much furthermore. > > I think that it indicates shortcomings of Wine but I do not know what. > > You can download demo from Steam or GamersHell: > > http://www.gamershell.com/download_79104.shtml > > > > > > I'll check it out when I get home and let you know how I make out. -- Sincerely, MacNean C. 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