Star Trek Bridge Commander on Ubuntu 10.04 LTS

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Hi

I have check and Star Trek Bridge Commander is listed as working under wine, however, I can install it, and the 1.1 patch, I can run the game and it will process the startup vids, however the program then seems to freeze only showing some of the graphics for the main menu?

I am currently running Wine 1.3.26 and Lucid 10.04 32 bit.  I have tried to execute stbc.exe from the Terminal and below is the output :

fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e874,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e888,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for context 0x153230, last error 0x591
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location.
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status 	Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ drawprim.c / 308
err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4686
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status 	Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ drawprim.c / 308
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status 	Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status 	Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status 	Color attachment 0: (0x1d62e8) WINED3DFMT_B5G6R5_UNORM 800x600
fixme:d3d:context_check_fbo_status 	Depth attachment: (0x132730) WINED3DFMT_S1_UINT_D15_UNORM 800x600
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46

I can see the errors but does anyone know a work around please?  I'm new to Wine and would normally use a VM for most things.  I know the version I am using works on Win 7 64 bit on the same machine (Dual Boot).

Thanks in Advance







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