Re: lotro - no sound or options alsa/wine 1.3.27

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On 09/08/2011 12:43 PM, tparker wrote:
On 09/08/2011 11:39 AM, James McKenzie wrote:
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package
of your distribution.
Fix this first, it may be causing many problems.



Sorry for the delayed response, it took me a bit of searching to find how to check what was included in my distros packages and how to find the versions numbers within those.

I found an update to my winbind, uninstalled the older version and installed the new one (distro package is called called samba_winbind), restarted the system and tried the game again. On starting pylotro the "err:ntlm:SECUR32_initNTLMSP" lines are gone now, but it did not change the no audio issue. On game start, after the (unrelated to this problem) QT errors I now get:

fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:imm:ImmReleaseContext (0x10074, (nil)): stub
fixme:win:FlashWindowEx 0x32aca4
fixme:win:FlashWindowEx 0x327e1c
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x32aa34

I've done some googling and couldn't find anything that sounds like any of that would be audio related. The sound test in the winecfg audio tab still works and all non-wine sound on the system still works, just not sound in the game.

As I was typing this with the game still running in the background the shell window updated with this:

wine: Unhandled page fault on read access to 0x7c425000 at address 0xb756bd54 (thread 0018), starting debugger... *** glibc detected *** C:\windows\system32\winedevice.exe: malloc(): memory corruption: 0x7c413a70 *** err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7ec9b10f err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7ec9b10f *** glibc detected *** C:\windows\system32\winedevice.exe: malloc(): memory corruption: 0x7c413a70 *** Inconsistency detected by ld.so: dl-open.c: 221: dl_open_worker: Assertion `_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!

Since the game was already running with no sound I assume that is not related to the problem, but I'm adding to the post just in case as I am not sure what I am looking for.





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