> I've essentially used the "osxwinebuilder.sh" script with some slight modifications since some of the apps on there don't seem to compile right out of the box. > > I've posted my version of the build script here: > http://code.google.com/p/osxwinebuilder/issues/detail?id=21 > > Maybe I'm compiling in too much for what I want it to do. (which is to play a couple of games) However like I said I've got it to work on 10.6.8, but those same steps don't work on 10.7.1. I've tried both X-Code 3.2.6 and X-Code 4.1 on Lion using this script and the resulting binary doesn't work. (for me anyway) > > Maybe I just need to strip everything down and just build wine using the fewest options to get it to work. That's likely the case. I package a *lot* of stuff up with the build for parity with Wine packaged with Linux distros. A lot of the reqs (SDL, Gstreamer, SANE) can probably be pulled out with the appropriate configuration options. Still don't have a Lion build box for testing though, so I can't say exactly what can be pulled out, but gstreamer and its reqs can easily be disabled. -r