I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 None works... :( Here is the terminal output in 1.3.27: ... DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R5G5_SNORM_L6_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5X1_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B4G4R4A4_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5A1_UNORM to floating point. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. err:d3d_surface:surface_modify_location Surface 0x219d78 does not have any up to date location. err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x219d78. fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. fixme:d3d:wined3d_device_decref Leftover resource 0x148398 with type WINED3DRTYPE_BUFFER (0x6). err:mmtime:TIME_MMTimeStop Timer still active?! emy@emmy:~/.wine/drive_c/Program Files/THQ/Zanzarah/System$ ... I really love Zanzarah, it's a great game with nice graphics and gameplay that runs even on very old PC configs, such as pentium 3... I wish anything could be done by the wine developers in order to make this game work properly... Anyone has any idea what the source of the error might be? :( :( :(