Re: Memory problems/questions

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



I did some more testing and you are absolutely right, Martin. It just reserves more and more virtual memory until the 3GB limit is reached, at which point it crashes. 

I fixed the problem by setting the LAA flag in the header of drakensang.exe. Unfortunately, you have to use a no-cd fixed exe because if you modify the original exe in this way, the copy protection of the game notices it and complains. I do not really understand why this works, as it was never a problem of not having enough real memory for the game. It still uses the same amount of memory with LAA set, but it doesn't grab all the virtual memory anymore. 
I tested it extensively by doing excessive zone changing. Without LAA it would crash after 6-10 zone changes. With LAA it still hadn't crashed after 64(!) zone changes (and the virtual memory of the process was still below 2.7GB), so I gave up testing and started playing normally. 
I've just finished playing for 5 consecutive hours (without a break) and it hasn't crashed once. Hence I can safely say that the problem has been fixed. Thank you both for your help/input. :)







[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux