Generating OpenGL shaders from Direct3D shader bytecode

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I saw on the LLVM mailing list some time ago that something like this was desired for Wine (but it was talking about an LLVM backend then). I figured I'd contact you guys to tell you that I found something like this, MojoShader by Ryan Gordon (zlib licensed).

http://icculus.org/mojoshader/
http://hg.icculus.org/icculus/mojoshader/

Sorry if someone already suggested this, or if something like this has already been implemented.







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