erok36 wrote: > I've installed new fifa and written in the code of the terminal had opened up to play EA Sports intro then comb a new error message in there Standt: > > "In the program were difficult manager11.exe gent fault and it must be-beeendet We apologize for this unnanehmlichkeiten. > The cause may be a problem in the program or may fail to run in wine sein.sie www.appdb.winehq.org tips under the application-seek. " > > > And in the terminal gabs this code: > > "LoadGuiResrc try1: Screens \ 11WidgetMostImprovedPlayers.xml > LoadGuiResrc try1: Screens \ 11WidgetMp3.xml > LoadGuiResrc try1: Screens \ 11WidgetNationalTeamMatches.xml > LoadGuiResrc try1: Screens \ 11WidgetNotepad.xml > LoadGuiResrc try1: Screens \ 11WidgetOutstanding.xml > LoadGuiResrc try1: Screens \ 11WidgetReserve.xml > LoadGuiResrc try1: Screens \ 11WidgetScouts.xml > LoadGuiResrc try1: Screens \ 11WidgetStadiumPicture.xml > LoadGuiResrc try1: Screens \ 11WidgetTable.xml > LoadGuiResrc try1: Screens \ 11WidgetTeamStatus.xml > LoadGuiResrc try1: Screens \ 11WidgetTitlesWon.xml > LoadGuiResrc try1: Screens \ 11WidgetTopPlayersTM.xml > LoadGuiResrc try1: Screens \ 11WidgetTraining.xml > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > LoadGuiResrc try1: Screens \ 11WidgetTransferMarket.xml > LoadGuiResrc try1: Screens \ 11WidgetYourTopScorers.xml > LoadGuiResrc try1: Screens \ 11WidgetYouth.xml > LoadGuiResrc try1: Screens \ 11WidgetYouthCenterTalents.xml > LoadGuiResrc try1: Screens \ 11WidgetYouthPlayersLastYear.xml > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x8418990, 0x8418918): stub > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x84189b8, 0x8418918): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x3f16f08, 0x8418918): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de38, 0x8418918): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de38, 0x8418918): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0xa493be8, 0x8418918): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0xa493be8, 0x8418918): stub > LoadGuiResrc try1: Screens \ 11GameStartFIFA.xml > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de38, 0x8418918): stub > wine: Unhandled division by zero at address 0x20791b6 (thread 0009), starting debugger ... > Sarita @ linux-khuy: ~> wine "/ home / Sarita / .wine / dosdevices / c: / Program Files / EA SPORTS / FIFA Manager 11/manager11.exe" > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32dd88, 0x00000000), stub! > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32d7f4, 0x00000000), stub! > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32d8c4, 0x00000000), stub! > fixme: devenum: DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00A0C911CE86} not found > fixme: devenum: DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-F175-11d1-A392-00e0291f3959} not found > fixme: devenum: DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-F175-11d1-A392-00e0291f3959} not found > Fatentry size: 12 > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32f1ec, 0x00000000), stub! > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32ef8c, 0x00000000), stub! > fixme: x11drv: Can not change screen BPP X11DRV_desktop_SetCurrentMode from 32 to 16 > fixme: d3d: Add OpenGL context recreation support swapchain_init to context_validate_onscreen_formats > Init for requests: 100 > fixme: win: EnumDisplayDevicesW ((null), 0,0 x32f434, 0x00000000), stub! > fixme: d3d: IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x194898): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Particle [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Gouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod1 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod1 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod1 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DAGouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Haircap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Alpha2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PostFX [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PostFX [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNoalphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNoalphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNoalphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Gouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureModulateNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureModulateNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureModulateNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpecGameface [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureEye_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureEye_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureEye_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture4Head_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture4Head_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture4Head_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlayerIDShader [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlayerIDShader [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlayerIDShader [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: DATexture [0]"): stub > fixme: d3d_shader: Failed to initialize frontend shader_set_function. > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PitchLitMow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PitchLitMow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PitchLitMow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: BloomTint [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: BloomTint [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteWithAlpha [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradSpecMap_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod2 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod2 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: NewMethod2 [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Texture2x_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Gouraud_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Gouraud_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: Gouraud_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: BloomExtractHot [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: BloomExtractHot [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitGouraud [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: TextureApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: TextureApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: TextureApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: TextureApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: TextureApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2Hair_Skin [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAlphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAlphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAlphablend [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteFade [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteFade [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureNodepthwriteFade [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: PlanarShadow [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: GouraudApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: GouraudApt [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTextureIrradEnvmap [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: LitTexture2IrradSkinSubSurfSpec [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColoured2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColoured2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColoredTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColoredTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAddNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAddNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: ClipTextureAddNodepthwrite [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapMasked2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapMasked2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapMasked2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureEnvmapTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTexture2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeFixTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeFixTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeFixTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColouredTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColouredTransparent2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitGouraud2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColored2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: IrradLitTextureColored2x [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeDigitalScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeDigitalScrollTexture [0]"): stub > fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeDigitalScrollTexture [0]"): stub > Lang DB Cache size: 32768th String num: 255 Free Mem: 16604 > Lang DB Cache size: 32768th String num: 255 Free Mem: 16 588 > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x3f1f370, 0x3f1f2b8): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x3f1ef30, 0x8410938): stub > fixme: advapi: create safer level (2, 40000, 1, 0x31dd68, (nil)) stub > fixme: advapi: safer compute token from level (0xdeadbeef, (nil), 0x31dd30, 0, (nil)) stub > fixme: ntdll: NtSetInformationToken unimplemented class 25 > fixme: advapi: CreateProcessAsUserW 0xdeadbeef (null) L "\" EACoreServer.exe \ "CoreServerId = \" C: \ \ Program Files \ \ EA SPORTS \ \ FIFA MANAGER 11 \ \ EADM \ \ EACore.dll \ "" (nil ) (nil) 0 0x31f630 0x01000400 (zero) 0x31dde8 0x31ddd8 - semi-stubs > fixme: advapi: close safer level (0xdeadbeef) stub > fixme: advapi: SetNamedSecurityInfoW L "C: \ \ users \ \ public \ \ Program Files \ \ EA Core \ \ cache \ \ Temp25 \ \" 1 4 (nil) (nil) 0x219fb0 (nil) > fixme: advapi: SetNamedSecurityInfoW L "C: \ \ users \ \ public \ \ Program Files \ \ Electronic Arts \ \ EA Core \ \ logs \ \ EALogReader.html" 1 4 (nil) (nil) 0x219d40 (nil) > fixme: advapi: SetNamedSecurityInfoW L "C: \ \ users \ \ public \ \ Program Files \ \ EA Core \ \ cache \ \ Temp25 \ \ {CP_Guest_37 (1) _ver3} \ \" 1 4 (nil) (nil) 0x742f00 ( nil) > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x3f1ef30, 0x8410920): stub > LoadGuiResrc try1: Screens \ NewsTicker.xml > LoadGuiResrc try1: screens \ 11Desktop.xml > LoadGuiResrc try1: Screens \ 11WidgetAllClubs.xml > LoadGuiResrc try1: Screens \ 11WidgetBandInjuries.xml > LoadGuiResrc try1: Screens \ 11WidgetBestAverageRatings.xml > LoadGuiResrc try1: Screens \ 11WidgetBudget.xml > LoadGuiResrc try1: Screens \ 11WidgetBuildings.xml > LoadGuiResrc try1: Screens \ 11WidgetCalendar.xml > LoadGuiResrc try1: Screens \ 11WidgetContracts.xml > LoadGuiResrc try1: Screens \ 11WidgetCurrentHolder.xml > LoadGuiResrc try1: Screens \ 11WidgetDiscipline.xml > LoadGuiResrc try1: Screens \ 11WidgetFinance.xml > LoadGuiResrc try1: Screens \ 11WidgetInterestedClubs.xml > LoadGuiResrc try1: Screens \ 11WidgetLast6Matches.xml > LoadGuiResrc try1: Screens \ 11WidgetLast6MatchesRival.xml > LoadGuiResrc try1: Screens \ 11WidgetLeaguePosition.xml > LoadGuiResrc try1: Screens \ 11WidgetTable.xml > LoadGuiResrc try1: Screens \ 11WidgetLeagueTopScorers.xml > LoadGuiResrc try1: Screens \ 11WidgetLinks.xml > LoadGuiResrc try1: Screens \ 11WidgetLoanedOutPlayers.xml > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > LoadGuiResrc try1: Screens \ 11WidgetMVPsWorld.xml > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x3f1ef30, 0x8410920): stub > LoadGuiResrc try1: Screens \ 11WidgetManagerInfo.xml > LoadGuiResrc try1: Screens \ 11WidgetManagerStatus.xml > LoadGuiResrc try1: Screens \ 11WidgetMatchList.xml > LoadGuiResrc try1: Screens \ 11WidgetMostImprovedPlayers.xml > LoadGuiResrc try1: Screens \ 11WidgetMp3.xml > LoadGuiResrc try1: Screens \ 11WidgetNationalTeamMatches.xml > LoadGuiResrc try1: Screens \ 11WidgetNotepad.xml > LoadGuiResrc try1: Screens \ 11WidgetOutstanding.xml > LoadGuiResrc try1: Screens \ 11WidgetReserve.xml > LoadGuiResrc try1: Screens \ 11WidgetScouts.xml > LoadGuiResrc try1: Screens \ 11WidgetStadiumPicture.xml > LoadGuiResrc try1: Screens \ 11WidgetTable.xml > LoadGuiResrc try1: Screens \ 11WidgetTeamStatus.xml > LoadGuiResrc try1: Screens \ 11WidgetTitlesWon.xml > LoadGuiResrc try1: Screens \ 11WidgetTopPlayersTM.xml > LoadGuiResrc try1: Screens \ 11WidgetTraining.xml > LoadGuiResrc try1: Screens \ 11WidgetTransferMarket.xml > LoadGuiResrc try1: Screens \ 11WidgetYourTopScorers.xml > LoadGuiResrc try1: Screens \ 11WidgetYouth.xml > LoadGuiResrc try1: Screens \ 11WidgetYouthCenterTalents.xml > LoadGuiResrc try1: Screens \ 11WidgetYouthPlayersLastYear.xml > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > fixme: wininet: CommitUrlCacheEntryInternal entry already in cache - do not know what to do! > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x8410998, 0x8410920): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de40, 0x8410920): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de40, 0x8410920): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de40, 0x8410920): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de40, 0x8410920): stub > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x850de40, 0x8410920): stub > LoadGuiResrc try1: Screens \ 11GameStartFIFA.xml > fixme: dsalsa: IDsDriverBufferImpl_SetVolumePan (0x85af2b0, 0x8410920): stub > wine: Unhandled division by zero at address 0x20791b6 (thread 0009), starting de bugger ... " > > > ?????????????????????????????????????????????????? ??????????? > > > Please help :? :? :? :? [Question] [Question] HELPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP