Re: OpenGL issues on OSX (wine 1.3.21)

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nah... its something with that specific app.  I've run plenty of DirectX-OpenGL or straight OpenGL apps that run in a window on Macs, it works fine.

If I saw a way to test with whatever it it your testing with I would, but it looks like it all needs to be compiled from scratch and I don't really have the time to look into it if its not something I can just run a few quick tests on.







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