Re: OpenGL issues on OSX (wine 1.3.21)

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asiga wrote:
> 
> And, how are you rendering offscreen? With pbuffers? If affirmative, I believe pbuffers aren't supported in Apple's GLX, but framebuffer objects (FBOs) are supported. Can I try to rewrite the pbuffer code and translate it to FBOs, or would it take thousands of hundreds of code lines?
> 
> Anyway, first of all, I need to be sure what lines in the source are triggering the above warnings, but searched the source without success. Any advice for finding them?
> 
> Thanks!


FBO is default as far as I know.







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