Re: Is it possible to port (part of) WINE to iOS?

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Well, maybe, but there are some challenges.

The app store guidelines say the upper limit on app size is 20MB,
and Wine takes up more than that.

Wine uses X at the moment, which isn't on iOS.  (Eventually
that problem will go away when the DIB Engine and Quarz driver
are finished... )

The app store guidelines say that you must use apple's provided
webkit for all web browsing, so any app that uses IExplore may
be in trouble.

There are challenges related to the app store and LGPL code, see
http://stackoverflow.com/questions/459833/which-open-source-licenses-are-compatible-with-the-iphone-and-app-store
http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/
You may need to open source your app or at least provide .o files
for it to obey the LGPL in the context of the apple app store.

There are probably others.







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